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							- "use strict";
 
- var Buffer = require("safer-buffer").Buffer;
 
- // UTF-7 codec, according to https://tools.ietf.org/html/rfc2152
 
- // See also below a UTF-7-IMAP codec, according to http://tools.ietf.org/html/rfc3501#section-5.1.3
 
- exports.utf7 = Utf7Codec;
 
- exports.unicode11utf7 = 'utf7'; // Alias UNICODE-1-1-UTF-7
 
- function Utf7Codec(codecOptions, iconv) {
 
-     this.iconv = iconv;
 
- };
 
- Utf7Codec.prototype.encoder = Utf7Encoder;
 
- Utf7Codec.prototype.decoder = Utf7Decoder;
 
- Utf7Codec.prototype.bomAware = true;
 
- // -- Encoding
 
- var nonDirectChars = /[^A-Za-z0-9'\(\),-\.\/:\? \n\r\t]+/g;
 
- function Utf7Encoder(options, codec) {
 
-     this.iconv = codec.iconv;
 
- }
 
- Utf7Encoder.prototype.write = function(str) {
 
-     // Naive implementation.
 
-     // Non-direct chars are encoded as "+<base64>-"; single "+" char is encoded as "+-".
 
-     return Buffer.from(str.replace(nonDirectChars, function(chunk) {
 
-         return "+" + (chunk === '+' ? '' : 
 
-             this.iconv.encode(chunk, 'utf16-be').toString('base64').replace(/=+$/, '')) 
 
-             + "-";
 
-     }.bind(this)));
 
- }
 
- Utf7Encoder.prototype.end = function() {
 
- }
 
- // -- Decoding
 
- function Utf7Decoder(options, codec) {
 
-     this.iconv = codec.iconv;
 
-     this.inBase64 = false;
 
-     this.base64Accum = '';
 
- }
 
- var base64Regex = /[A-Za-z0-9\/+]/;
 
- var base64Chars = [];
 
- for (var i = 0; i < 256; i++)
 
-     base64Chars[i] = base64Regex.test(String.fromCharCode(i));
 
- var plusChar = '+'.charCodeAt(0), 
 
-     minusChar = '-'.charCodeAt(0),
 
-     andChar = '&'.charCodeAt(0);
 
- Utf7Decoder.prototype.write = function(buf) {
 
-     var res = "", lastI = 0,
 
-         inBase64 = this.inBase64,
 
-         base64Accum = this.base64Accum;
 
-     // The decoder is more involved as we must handle chunks in stream.
 
-     for (var i = 0; i < buf.length; i++) {
 
-         if (!inBase64) { // We're in direct mode.
 
-             // Write direct chars until '+'
 
-             if (buf[i] == plusChar) {
 
-                 res += this.iconv.decode(buf.slice(lastI, i), "ascii"); // Write direct chars.
 
-                 lastI = i+1;
 
-                 inBase64 = true;
 
-             }
 
-         } else { // We decode base64.
 
-             if (!base64Chars[buf[i]]) { // Base64 ended.
 
-                 if (i == lastI && buf[i] == minusChar) {// "+-" -> "+"
 
-                     res += "+";
 
-                 } else {
 
-                     var b64str = base64Accum + this.iconv.decode(buf.slice(lastI, i), "ascii");
 
-                     res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
 
-                 }
 
-                 if (buf[i] != minusChar) // Minus is absorbed after base64.
 
-                     i--;
 
-                 lastI = i+1;
 
-                 inBase64 = false;
 
-                 base64Accum = '';
 
-             }
 
-         }
 
-     }
 
-     if (!inBase64) {
 
-         res += this.iconv.decode(buf.slice(lastI), "ascii"); // Write direct chars.
 
-     } else {
 
-         var b64str = base64Accum + this.iconv.decode(buf.slice(lastI), "ascii");
 
-         var canBeDecoded = b64str.length - (b64str.length % 8); // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars.
 
-         base64Accum = b64str.slice(canBeDecoded); // The rest will be decoded in future.
 
-         b64str = b64str.slice(0, canBeDecoded);
 
-         res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
 
-     }
 
-     this.inBase64 = inBase64;
 
-     this.base64Accum = base64Accum;
 
-     return res;
 
- }
 
- Utf7Decoder.prototype.end = function() {
 
-     var res = "";
 
-     if (this.inBase64 && this.base64Accum.length > 0)
 
-         res = this.iconv.decode(Buffer.from(this.base64Accum, 'base64'), "utf16-be");
 
-     this.inBase64 = false;
 
-     this.base64Accum = '';
 
-     return res;
 
- }
 
- // UTF-7-IMAP codec.
 
- // RFC3501 Sec. 5.1.3 Modified UTF-7 (http://tools.ietf.org/html/rfc3501#section-5.1.3)
 
- // Differences:
 
- //  * Base64 part is started by "&" instead of "+"
 
- //  * Direct characters are 0x20-0x7E, except "&" (0x26)
 
- //  * In Base64, "," is used instead of "/"
 
- //  * Base64 must not be used to represent direct characters.
 
- //  * No implicit shift back from Base64 (should always end with '-')
 
- //  * String must end in non-shifted position.
 
- //  * "-&" while in base64 is not allowed.
 
- exports.utf7imap = Utf7IMAPCodec;
 
- function Utf7IMAPCodec(codecOptions, iconv) {
 
-     this.iconv = iconv;
 
- };
 
- Utf7IMAPCodec.prototype.encoder = Utf7IMAPEncoder;
 
- Utf7IMAPCodec.prototype.decoder = Utf7IMAPDecoder;
 
- Utf7IMAPCodec.prototype.bomAware = true;
 
- // -- Encoding
 
- function Utf7IMAPEncoder(options, codec) {
 
-     this.iconv = codec.iconv;
 
-     this.inBase64 = false;
 
-     this.base64Accum = Buffer.alloc(6);
 
-     this.base64AccumIdx = 0;
 
- }
 
- Utf7IMAPEncoder.prototype.write = function(str) {
 
-     var inBase64 = this.inBase64,
 
-         base64Accum = this.base64Accum,
 
-         base64AccumIdx = this.base64AccumIdx,
 
-         buf = Buffer.alloc(str.length*5 + 10), bufIdx = 0;
 
-     for (var i = 0; i < str.length; i++) {
 
-         var uChar = str.charCodeAt(i);
 
-         if (0x20 <= uChar && uChar <= 0x7E) { // Direct character or '&'.
 
-             if (inBase64) {
 
-                 if (base64AccumIdx > 0) {
 
-                     bufIdx += buf.write(base64Accum.slice(0, base64AccumIdx).toString('base64').replace(/\//g, ',').replace(/=+$/, ''), bufIdx);
 
-                     base64AccumIdx = 0;
 
-                 }
 
-                 buf[bufIdx++] = minusChar; // Write '-', then go to direct mode.
 
-                 inBase64 = false;
 
-             }
 
-             if (!inBase64) {
 
-                 buf[bufIdx++] = uChar; // Write direct character
 
-                 if (uChar === andChar)  // Ampersand -> '&-'
 
-                     buf[bufIdx++] = minusChar;
 
-             }
 
-         } else { // Non-direct character
 
-             if (!inBase64) {
 
-                 buf[bufIdx++] = andChar; // Write '&', then go to base64 mode.
 
-                 inBase64 = true;
 
-             }
 
-             if (inBase64) {
 
-                 base64Accum[base64AccumIdx++] = uChar >> 8;
 
-                 base64Accum[base64AccumIdx++] = uChar & 0xFF;
 
-                 if (base64AccumIdx == base64Accum.length) {
 
-                     bufIdx += buf.write(base64Accum.toString('base64').replace(/\//g, ','), bufIdx);
 
-                     base64AccumIdx = 0;
 
-                 }
 
-             }
 
-         }
 
-     }
 
-     this.inBase64 = inBase64;
 
-     this.base64AccumIdx = base64AccumIdx;
 
-     return buf.slice(0, bufIdx);
 
- }
 
- Utf7IMAPEncoder.prototype.end = function() {
 
-     var buf = Buffer.alloc(10), bufIdx = 0;
 
-     if (this.inBase64) {
 
-         if (this.base64AccumIdx > 0) {
 
-             bufIdx += buf.write(this.base64Accum.slice(0, this.base64AccumIdx).toString('base64').replace(/\//g, ',').replace(/=+$/, ''), bufIdx);
 
-             this.base64AccumIdx = 0;
 
-         }
 
-         buf[bufIdx++] = minusChar; // Write '-', then go to direct mode.
 
-         this.inBase64 = false;
 
-     }
 
-     return buf.slice(0, bufIdx);
 
- }
 
- // -- Decoding
 
- function Utf7IMAPDecoder(options, codec) {
 
-     this.iconv = codec.iconv;
 
-     this.inBase64 = false;
 
-     this.base64Accum = '';
 
- }
 
- var base64IMAPChars = base64Chars.slice();
 
- base64IMAPChars[','.charCodeAt(0)] = true;
 
- Utf7IMAPDecoder.prototype.write = function(buf) {
 
-     var res = "", lastI = 0,
 
-         inBase64 = this.inBase64,
 
-         base64Accum = this.base64Accum;
 
-     // The decoder is more involved as we must handle chunks in stream.
 
-     // It is forgiving, closer to standard UTF-7 (for example, '-' is optional at the end).
 
-     for (var i = 0; i < buf.length; i++) {
 
-         if (!inBase64) { // We're in direct mode.
 
-             // Write direct chars until '&'
 
-             if (buf[i] == andChar) {
 
-                 res += this.iconv.decode(buf.slice(lastI, i), "ascii"); // Write direct chars.
 
-                 lastI = i+1;
 
-                 inBase64 = true;
 
-             }
 
-         } else { // We decode base64.
 
-             if (!base64IMAPChars[buf[i]]) { // Base64 ended.
 
-                 if (i == lastI && buf[i] == minusChar) { // "&-" -> "&"
 
-                     res += "&";
 
-                 } else {
 
-                     var b64str = base64Accum + this.iconv.decode(buf.slice(lastI, i), "ascii").replace(/,/g, '/');
 
-                     res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
 
-                 }
 
-                 if (buf[i] != minusChar) // Minus may be absorbed after base64.
 
-                     i--;
 
-                 lastI = i+1;
 
-                 inBase64 = false;
 
-                 base64Accum = '';
 
-             }
 
-         }
 
-     }
 
-     if (!inBase64) {
 
-         res += this.iconv.decode(buf.slice(lastI), "ascii"); // Write direct chars.
 
-     } else {
 
-         var b64str = base64Accum + this.iconv.decode(buf.slice(lastI), "ascii").replace(/,/g, '/');
 
-         var canBeDecoded = b64str.length - (b64str.length % 8); // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars.
 
-         base64Accum = b64str.slice(canBeDecoded); // The rest will be decoded in future.
 
-         b64str = b64str.slice(0, canBeDecoded);
 
-         res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
 
-     }
 
-     this.inBase64 = inBase64;
 
-     this.base64Accum = base64Accum;
 
-     return res;
 
- }
 
- Utf7IMAPDecoder.prototype.end = function() {
 
-     var res = "";
 
-     if (this.inBase64 && this.base64Accum.length > 0)
 
-         res = this.iconv.decode(Buffer.from(this.base64Accum, 'base64'), "utf16-be");
 
-     this.inBase64 = false;
 
-     this.base64Accum = '';
 
-     return res;
 
- }
 
 
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