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							- "use strict";
 
- var Buffer = require("safer-buffer").Buffer;
 
- // Note: UTF16-LE (or UCS2) codec is Node.js native. See encodings/internal.js
 
- // == UTF16-BE codec. ==========================================================
 
- exports.utf16be = Utf16BECodec;
 
- function Utf16BECodec() {
 
- }
 
- Utf16BECodec.prototype.encoder = Utf16BEEncoder;
 
- Utf16BECodec.prototype.decoder = Utf16BEDecoder;
 
- Utf16BECodec.prototype.bomAware = true;
 
- // -- Encoding
 
- function Utf16BEEncoder() {
 
- }
 
- Utf16BEEncoder.prototype.write = function(str) {
 
-     var buf = Buffer.from(str, 'ucs2');
 
-     for (var i = 0; i < buf.length; i += 2) {
 
-         var tmp = buf[i]; buf[i] = buf[i+1]; buf[i+1] = tmp;
 
-     }
 
-     return buf;
 
- }
 
- Utf16BEEncoder.prototype.end = function() {
 
- }
 
- // -- Decoding
 
- function Utf16BEDecoder() {
 
-     this.overflowByte = -1;
 
- }
 
- Utf16BEDecoder.prototype.write = function(buf) {
 
-     if (buf.length == 0)
 
-         return '';
 
-     var buf2 = Buffer.alloc(buf.length + 1),
 
-         i = 0, j = 0;
 
-     if (this.overflowByte !== -1) {
 
-         buf2[0] = buf[0];
 
-         buf2[1] = this.overflowByte;
 
-         i = 1; j = 2;
 
-     }
 
-     for (; i < buf.length-1; i += 2, j+= 2) {
 
-         buf2[j] = buf[i+1];
 
-         buf2[j+1] = buf[i];
 
-     }
 
-     this.overflowByte = (i == buf.length-1) ? buf[buf.length-1] : -1;
 
-     return buf2.slice(0, j).toString('ucs2');
 
- }
 
- Utf16BEDecoder.prototype.end = function() {
 
-     this.overflowByte = -1;
 
- }
 
- // == UTF-16 codec =============================================================
 
- // Decoder chooses automatically from UTF-16LE and UTF-16BE using BOM and space-based heuristic.
 
- // Defaults to UTF-16LE, as it's prevalent and default in Node.
 
- // http://en.wikipedia.org/wiki/UTF-16 and http://encoding.spec.whatwg.org/#utf-16le
 
- // Decoder default can be changed: iconv.decode(buf, 'utf16', {defaultEncoding: 'utf-16be'});
 
- // Encoder uses UTF-16LE and prepends BOM (which can be overridden with addBOM: false).
 
- exports.utf16 = Utf16Codec;
 
- function Utf16Codec(codecOptions, iconv) {
 
-     this.iconv = iconv;
 
- }
 
- Utf16Codec.prototype.encoder = Utf16Encoder;
 
- Utf16Codec.prototype.decoder = Utf16Decoder;
 
- // -- Encoding (pass-through)
 
- function Utf16Encoder(options, codec) {
 
-     options = options || {};
 
-     if (options.addBOM === undefined)
 
-         options.addBOM = true;
 
-     this.encoder = codec.iconv.getEncoder('utf-16le', options);
 
- }
 
- Utf16Encoder.prototype.write = function(str) {
 
-     return this.encoder.write(str);
 
- }
 
- Utf16Encoder.prototype.end = function() {
 
-     return this.encoder.end();
 
- }
 
- // -- Decoding
 
- function Utf16Decoder(options, codec) {
 
-     this.decoder = null;
 
-     this.initialBufs = [];
 
-     this.initialBufsLen = 0;
 
-     this.options = options || {};
 
-     this.iconv = codec.iconv;
 
- }
 
- Utf16Decoder.prototype.write = function(buf) {
 
-     if (!this.decoder) {
 
-         // Codec is not chosen yet. Accumulate initial bytes.
 
-         this.initialBufs.push(buf);
 
-         this.initialBufsLen += buf.length;
 
-         
 
-         if (this.initialBufsLen < 16) // We need more bytes to use space heuristic (see below)
 
-             return '';
 
-         // We have enough bytes -> detect endianness.
 
-         var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding);
 
-         this.decoder = this.iconv.getDecoder(encoding, this.options);
 
-         var resStr = '';
 
-         for (var i = 0; i < this.initialBufs.length; i++)
 
-             resStr += this.decoder.write(this.initialBufs[i]);
 
-         this.initialBufs.length = this.initialBufsLen = 0;
 
-         return resStr;
 
-     }
 
-     return this.decoder.write(buf);
 
- }
 
- Utf16Decoder.prototype.end = function() {
 
-     if (!this.decoder) {
 
-         var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding);
 
-         this.decoder = this.iconv.getDecoder(encoding, this.options);
 
-         var resStr = '';
 
-         for (var i = 0; i < this.initialBufs.length; i++)
 
-             resStr += this.decoder.write(this.initialBufs[i]);
 
-         var trail = this.decoder.end();
 
-         if (trail)
 
-             resStr += trail;
 
-         this.initialBufs.length = this.initialBufsLen = 0;
 
-         return resStr;
 
-     }
 
-     return this.decoder.end();
 
- }
 
- function detectEncoding(bufs, defaultEncoding) {
 
-     var b = [];
 
-     var charsProcessed = 0;
 
-     var asciiCharsLE = 0, asciiCharsBE = 0; // Number of ASCII chars when decoded as LE or BE.
 
-     outer_loop:
 
-     for (var i = 0; i < bufs.length; i++) {
 
-         var buf = bufs[i];
 
-         for (var j = 0; j < buf.length; j++) {
 
-             b.push(buf[j]);
 
-             if (b.length === 2) {
 
-                 if (charsProcessed === 0) {
 
-                     // Check BOM first.
 
-                     if (b[0] === 0xFF && b[1] === 0xFE) return 'utf-16le';
 
-                     if (b[0] === 0xFE && b[1] === 0xFF) return 'utf-16be';
 
-                 }
 
-                 if (b[0] === 0 && b[1] !== 0) asciiCharsBE++;
 
-                 if (b[0] !== 0 && b[1] === 0) asciiCharsLE++;
 
-                 b.length = 0;
 
-                 charsProcessed++;
 
-                 if (charsProcessed >= 100) {
 
-                     break outer_loop;
 
-                 }
 
-             }
 
-         }
 
-     }
 
-     // Make decisions.
 
-     // Most of the time, the content has ASCII chars (U+00**), but the opposite (U+**00) is uncommon.
 
-     // So, we count ASCII as if it was LE or BE, and decide from that.
 
-     if (asciiCharsBE > asciiCharsLE) return 'utf-16be';
 
-     if (asciiCharsBE < asciiCharsLE) return 'utf-16le';
 
-     // Couldn't decide (likely all zeros or not enough data).
 
-     return defaultEncoding || 'utf-16le';
 
- }
 
 
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