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							- /*!
 
-  * node-progress
 
-  * Copyright(c) 2011 TJ Holowaychuk <tj@vision-media.ca>
 
-  * MIT Licensed
 
-  */
 
- /**
 
-  * Expose `ProgressBar`.
 
-  */
 
- exports = module.exports = ProgressBar;
 
- /**
 
-  * Initialize a `ProgressBar` with the given `fmt` string and `options` or
 
-  * `total`.
 
-  *
 
-  * Options:
 
-  *
 
-  *   - `curr` current completed index
 
-  *   - `total` total number of ticks to complete
 
-  *   - `width` the displayed width of the progress bar defaulting to total
 
-  *   - `stream` the output stream defaulting to stderr
 
-  *   - `head` head character defaulting to complete character
 
-  *   - `complete` completion character defaulting to "="
 
-  *   - `incomplete` incomplete character defaulting to "-"
 
-  *   - `renderThrottle` minimum time between updates in milliseconds defaulting to 16
 
-  *   - `callback` optional function to call when the progress bar completes
 
-  *   - `clear` will clear the progress bar upon termination
 
-  *
 
-  * Tokens:
 
-  *
 
-  *   - `:bar` the progress bar itself
 
-  *   - `:current` current tick number
 
-  *   - `:total` total ticks
 
-  *   - `:elapsed` time elapsed in seconds
 
-  *   - `:percent` completion percentage
 
-  *   - `:eta` eta in seconds
 
-  *   - `:rate` rate of ticks per second
 
-  *
 
-  * @param {string} fmt
 
-  * @param {object|number} options or total
 
-  * @api public
 
-  */
 
- function ProgressBar(fmt, options) {
 
-   this.stream = options.stream || process.stderr;
 
-   if (typeof(options) == 'number') {
 
-     var total = options;
 
-     options = {};
 
-     options.total = total;
 
-   } else {
 
-     options = options || {};
 
-     if ('string' != typeof fmt) throw new Error('format required');
 
-     if ('number' != typeof options.total) throw new Error('total required');
 
-   }
 
-   this.fmt = fmt;
 
-   this.curr = options.curr || 0;
 
-   this.total = options.total;
 
-   this.width = options.width || this.total;
 
-   this.clear = options.clear
 
-   this.chars = {
 
-     complete   : options.complete || '=',
 
-     incomplete : options.incomplete || '-',
 
-     head       : options.head || (options.complete || '=')
 
-   };
 
-   this.renderThrottle = options.renderThrottle !== 0 ? (options.renderThrottle || 16) : 0;
 
-   this.lastRender = -Infinity;
 
-   this.callback = options.callback || function () {};
 
-   this.tokens = {};
 
-   this.lastDraw = '';
 
- }
 
- /**
 
-  * "tick" the progress bar with optional `len` and optional `tokens`.
 
-  *
 
-  * @param {number|object} len or tokens
 
-  * @param {object} tokens
 
-  * @api public
 
-  */
 
- ProgressBar.prototype.tick = function(len, tokens){
 
-   if (len !== 0)
 
-     len = len || 1;
 
-   // swap tokens
 
-   if ('object' == typeof len) tokens = len, len = 1;
 
-   if (tokens) this.tokens = tokens;
 
-   // start time for eta
 
-   if (0 == this.curr) this.start = new Date;
 
-   this.curr += len
 
-   // try to render
 
-   this.render();
 
-   // progress complete
 
-   if (this.curr >= this.total) {
 
-     this.render(undefined, true);
 
-     this.complete = true;
 
-     this.terminate();
 
-     this.callback(this);
 
-     return;
 
-   }
 
- };
 
- /**
 
-  * Method to render the progress bar with optional `tokens` to place in the
 
-  * progress bar's `fmt` field.
 
-  *
 
-  * @param {object} tokens
 
-  * @api public
 
-  */
 
- ProgressBar.prototype.render = function (tokens, force) {
 
-   force = force !== undefined ? force : false;
 
-   if (tokens) this.tokens = tokens;
 
-   if (!this.stream.isTTY) return;
 
-   var now = Date.now();
 
-   var delta = now - this.lastRender;
 
-   if (!force && (delta < this.renderThrottle)) {
 
-     return;
 
-   } else {
 
-     this.lastRender = now;
 
-   }
 
-   var ratio = this.curr / this.total;
 
-   ratio = Math.min(Math.max(ratio, 0), 1);
 
-   var percent = Math.floor(ratio * 100);
 
-   var incomplete, complete, completeLength;
 
-   var elapsed = new Date - this.start;
 
-   var eta = (percent == 100) ? 0 : elapsed * (this.total / this.curr - 1);
 
-   var rate = this.curr / (elapsed / 1000);
 
-   /* populate the bar template with percentages and timestamps */
 
-   var str = this.fmt
 
-     .replace(':current', this.curr)
 
-     .replace(':total', this.total)
 
-     .replace(':elapsed', isNaN(elapsed) ? '0.0' : (elapsed / 1000).toFixed(1))
 
-     .replace(':eta', (isNaN(eta) || !isFinite(eta)) ? '0.0' : (eta / 1000)
 
-       .toFixed(1))
 
-     .replace(':percent', percent.toFixed(0) + '%')
 
-     .replace(':rate', Math.round(rate));
 
-   /* compute the available space (non-zero) for the bar */
 
-   var availableSpace = Math.max(0, this.stream.columns - str.replace(':bar', '').length);
 
-   if(availableSpace && process.platform === 'win32'){
 
-     availableSpace = availableSpace - 1;
 
-   }
 
-   var width = Math.min(this.width, availableSpace);
 
-   /* TODO: the following assumes the user has one ':bar' token */
 
-   completeLength = Math.round(width * ratio);
 
-   complete = Array(Math.max(0, completeLength + 1)).join(this.chars.complete);
 
-   incomplete = Array(Math.max(0, width - completeLength + 1)).join(this.chars.incomplete);
 
-   /* add head to the complete string */
 
-   if(completeLength > 0)
 
-     complete = complete.slice(0, -1) + this.chars.head;
 
-   /* fill in the actual progress bar */
 
-   str = str.replace(':bar', complete + incomplete);
 
-   /* replace the extra tokens */
 
-   if (this.tokens) for (var key in this.tokens) str = str.replace(':' + key, this.tokens[key]);
 
-   if (this.lastDraw !== str) {
 
-     this.stream.cursorTo(0);
 
-     this.stream.write(str);
 
-     this.stream.clearLine(1);
 
-     this.lastDraw = str;
 
-   }
 
- };
 
- /**
 
-  * "update" the progress bar to represent an exact percentage.
 
-  * The ratio (between 0 and 1) specified will be multiplied by `total` and
 
-  * floored, representing the closest available "tick." For example, if a
 
-  * progress bar has a length of 3 and `update(0.5)` is called, the progress
 
-  * will be set to 1.
 
-  *
 
-  * A ratio of 0.5 will attempt to set the progress to halfway.
 
-  *
 
-  * @param {number} ratio The ratio (between 0 and 1 inclusive) to set the
 
-  *   overall completion to.
 
-  * @api public
 
-  */
 
- ProgressBar.prototype.update = function (ratio, tokens) {
 
-   var goal = Math.floor(ratio * this.total);
 
-   var delta = goal - this.curr;
 
-   this.tick(delta, tokens);
 
- };
 
- /**
 
-  * "interrupt" the progress bar and write a message above it.
 
-  * @param {string} message The message to write.
 
-  * @api public
 
-  */
 
- ProgressBar.prototype.interrupt = function (message) {
 
-   // clear the current line
 
-   this.stream.clearLine();
 
-   // move the cursor to the start of the line
 
-   this.stream.cursorTo(0);
 
-   // write the message text
 
-   this.stream.write(message);
 
-   // terminate the line after writing the message
 
-   this.stream.write('\n');
 
-   // re-display the progress bar with its lastDraw
 
-   this.stream.write(this.lastDraw);
 
- };
 
- /**
 
-  * Terminates a progress bar.
 
-  *
 
-  * @api public
 
-  */
 
- ProgressBar.prototype.terminate = function () {
 
-   if (this.clear) {
 
-     if (this.stream.clearLine) {
 
-       this.stream.clearLine();
 
-       this.stream.cursorTo(0);
 
-     }
 
-   } else {
 
-     this.stream.write('\n');
 
-   }
 
- };
 
 
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