| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287 | /** * Socket implementation that uses flash SocketPool class as a backend. * * @author Dave Longley * * Copyright (c) 2010-2013 Digital Bazaar, Inc. */var forge = require('./forge');require('./util');// define net namespacevar net = module.exports = forge.net = forge.net || {};// map of flash ID to socket poolnet.socketPools = {};/** * Creates a flash socket pool. * * @param options: *          flashId: the dom ID for the flash object element. *          policyPort: the default policy port for sockets, 0 to use the *            flash default. *          policyUrl: the default policy file URL for sockets (if provided *            used instead of a policy port). *          msie: true if the browser is msie, false if not. * * @return the created socket pool. */net.createSocketPool = function(options) {  // set default  options.msie = options.msie || false;  // initialize the flash interface  var spId = options.flashId;  var api = document.getElementById(spId);  api.init({marshallExceptions: !options.msie});  // create socket pool entry  var sp = {    // ID of the socket pool    id: spId,    // flash interface    flashApi: api,    // map of socket ID to sockets    sockets: {},    // default policy port    policyPort: options.policyPort || 0,    // default policy URL    policyUrl: options.policyUrl || null  };  net.socketPools[spId] = sp;  // create event handler, subscribe to flash events  if(options.msie === true) {    sp.handler = function(e) {      if(e.id in sp.sockets) {        // get handler function        var f;        switch(e.type) {        case 'connect':          f = 'connected';          break;        case 'close':          f = 'closed';          break;        case 'socketData':          f = 'data';          break;        default:          f = 'error';          break;        }        /* IE calls javascript on the thread of the external object          that triggered the event (in this case flash) ... which will          either run concurrently with other javascript or pre-empt any          running javascript in the middle of its execution (BAD!) ...          calling setTimeout() will schedule the javascript to run on          the javascript thread and solve this EVIL problem. */        setTimeout(function() {sp.sockets[e.id][f](e);}, 0);      }    };  } else {    sp.handler = function(e) {      if(e.id in sp.sockets) {        // get handler function        var f;        switch(e.type) {        case 'connect':          f = 'connected';          break;        case 'close':          f = 'closed';          break;        case 'socketData':          f = 'data';          break;        default:          f = 'error';          break;        }        sp.sockets[e.id][f](e);      }    };  }  var handler = 'forge.net.socketPools[\'' + spId + '\'].handler';  api.subscribe('connect', handler);  api.subscribe('close', handler);  api.subscribe('socketData', handler);  api.subscribe('ioError', handler);  api.subscribe('securityError', handler);  /**   * Destroys a socket pool. The socket pool still needs to be cleaned   * up via net.cleanup().   */  sp.destroy = function() {    delete net.socketPools[options.flashId];    for(var id in sp.sockets) {      sp.sockets[id].destroy();    }    sp.sockets = {};    api.cleanup();  };  /**   * Creates a new socket.   *   * @param options:   *          connected: function(event) called when the socket connects.   *          closed: function(event) called when the socket closes.   *          data: function(event) called when socket data has arrived,   *            it can be read from the socket using receive().   *          error: function(event) called when a socket error occurs.   */   sp.createSocket = function(options) {     // default to empty options     options = options || {};     // create flash socket     var id = api.create();     // create javascript socket wrapper     var socket = {       id: id,       // set handlers       connected: options.connected || function(e) {},       closed: options.closed || function(e) {},       data: options.data || function(e) {},       error: options.error || function(e) {}     };     /**      * Destroys this socket.      */     socket.destroy = function() {       api.destroy(id);       delete sp.sockets[id];     };     /**      * Connects this socket.      *      * @param options:      *          host: the host to connect to.      *          port: the port to connect to.      *          policyPort: the policy port to use (if non-default), 0 to      *            use the flash default.      *          policyUrl: the policy file URL to use (instead of port).      */     socket.connect = function(options) {       // give precedence to policy URL over policy port       // if no policy URL and passed port isn't 0, use default port,       // otherwise use 0 for the port       var policyUrl = options.policyUrl || null;       var policyPort = 0;       if(policyUrl === null && options.policyPort !== 0) {         policyPort = options.policyPort || sp.policyPort;       }       api.connect(id, options.host, options.port, policyPort, policyUrl);     };     /**      * Closes this socket.      */     socket.close = function() {       api.close(id);       socket.closed({         id: socket.id,         type: 'close',         bytesAvailable: 0       });     };     /**      * Determines if the socket is connected or not.      *      * @return true if connected, false if not.      */     socket.isConnected = function() {       return api.isConnected(id);     };     /**      * Writes bytes to this socket.      *      * @param bytes the bytes (as a string) to write.      *      * @return true on success, false on failure.      */     socket.send = function(bytes) {       return api.send(id, forge.util.encode64(bytes));     };     /**      * Reads bytes from this socket (non-blocking). Fewer than the number      * of bytes requested may be read if enough bytes are not available.      *      * This method should be called from the data handler if there are      * enough bytes available. To see how many bytes are available, check      * the 'bytesAvailable' property on the event in the data handler or      * call the bytesAvailable() function on the socket. If the browser is      * msie, then the bytesAvailable() function should be used to avoid      * race conditions. Otherwise, using the property on the data handler's      * event may be quicker.      *      * @param count the maximum number of bytes to read.      *      * @return the bytes read (as a string) or null on error.      */     socket.receive = function(count) {       var rval = api.receive(id, count).rval;       return (rval === null) ? null : forge.util.decode64(rval);     };     /**      * Gets the number of bytes available for receiving on the socket.      *      * @return the number of bytes available for receiving.      */     socket.bytesAvailable = function() {       return api.getBytesAvailable(id);     };     // store and return socket     sp.sockets[id] = socket;     return socket;  };  return sp;};/** * Destroys a flash socket pool. * * @param options: *          flashId: the dom ID for the flash object element. */net.destroySocketPool = function(options) {  if(options.flashId in net.socketPools) {    var sp = net.socketPools[options.flashId];    sp.destroy();  }};/** * Creates a new socket. * * @param options: *          flashId: the dom ID for the flash object element. *          connected: function(event) called when the socket connects. *          closed: function(event) called when the socket closes. *          data: function(event) called when socket data has arrived, it *            can be read from the socket using receive(). *          error: function(event) called when a socket error occurs. * * @return the created socket. */net.createSocket = function(options) {  var socket = null;  if(options.flashId in net.socketPools) {    // get related socket pool    var sp = net.socketPools[options.flashId];    socket = sp.createSocket(options);  }  return socket;};
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