| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221 | // Copyright Joyent, Inc. and other Node contributors.//// Permission is hereby granted, free of charge, to any person obtaining a// copy of this software and associated documentation files (the// "Software"), to deal in the Software without restriction, including// without limitation the rights to use, copy, modify, merge, publish,// distribute, sublicense, and/or sell copies of the Software, and to permit// persons to whom the Software is furnished to do so, subject to the// following conditions://// The above copyright notice and this permission notice shall be included// in all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE// USE OR OTHER DEALINGS IN THE SOFTWARE.var Buffer = require('buffer').Buffer;var isBufferEncoding = Buffer.isEncoding  || function(encoding) {       switch (encoding && encoding.toLowerCase()) {         case 'hex': case 'utf8': case 'utf-8': case 'ascii': case 'binary': case 'base64': case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': case 'raw': return true;         default: return false;       }     }function assertEncoding(encoding) {  if (encoding && !isBufferEncoding(encoding)) {    throw new Error('Unknown encoding: ' + encoding);  }}// StringDecoder provides an interface for efficiently splitting a series of// buffers into a series of JS strings without breaking apart multi-byte// characters. CESU-8 is handled as part of the UTF-8 encoding.//// @TODO Handling all encodings inside a single object makes it very difficult// to reason about this code, so it should be split up in the future.// @TODO There should be a utf8-strict encoding that rejects invalid UTF-8 code// points as used by CESU-8.var StringDecoder = exports.StringDecoder = function(encoding) {  this.encoding = (encoding || 'utf8').toLowerCase().replace(/[-_]/, '');  assertEncoding(encoding);  switch (this.encoding) {    case 'utf8':      // CESU-8 represents each of Surrogate Pair by 3-bytes      this.surrogateSize = 3;      break;    case 'ucs2':    case 'utf16le':      // UTF-16 represents each of Surrogate Pair by 2-bytes      this.surrogateSize = 2;      this.detectIncompleteChar = utf16DetectIncompleteChar;      break;    case 'base64':      // Base-64 stores 3 bytes in 4 chars, and pads the remainder.      this.surrogateSize = 3;      this.detectIncompleteChar = base64DetectIncompleteChar;      break;    default:      this.write = passThroughWrite;      return;  }  // Enough space to store all bytes of a single character. UTF-8 needs 4  // bytes, but CESU-8 may require up to 6 (3 bytes per surrogate).  this.charBuffer = new Buffer(6);  // Number of bytes received for the current incomplete multi-byte character.  this.charReceived = 0;  // Number of bytes expected for the current incomplete multi-byte character.  this.charLength = 0;};// write decodes the given buffer and returns it as JS string that is// guaranteed to not contain any partial multi-byte characters. Any partial// character found at the end of the buffer is buffered up, and will be// returned when calling write again with the remaining bytes.//// Note: Converting a Buffer containing an orphan surrogate to a String// currently works, but converting a String to a Buffer (via `new Buffer`, or// Buffer#write) will replace incomplete surrogates with the unicode// replacement character. See https://codereview.chromium.org/121173009/ .StringDecoder.prototype.write = function(buffer) {  var charStr = '';  // if our last write ended with an incomplete multibyte character  while (this.charLength) {    // determine how many remaining bytes this buffer has to offer for this char    var available = (buffer.length >= this.charLength - this.charReceived) ?        this.charLength - this.charReceived :        buffer.length;    // add the new bytes to the char buffer    buffer.copy(this.charBuffer, this.charReceived, 0, available);    this.charReceived += available;    if (this.charReceived < this.charLength) {      // still not enough chars in this buffer? wait for more ...      return '';    }    // remove bytes belonging to the current character from the buffer    buffer = buffer.slice(available, buffer.length);    // get the character that was split    charStr = this.charBuffer.slice(0, this.charLength).toString(this.encoding);    // CESU-8: lead surrogate (D800-DBFF) is also the incomplete character    var charCode = charStr.charCodeAt(charStr.length - 1);    if (charCode >= 0xD800 && charCode <= 0xDBFF) {      this.charLength += this.surrogateSize;      charStr = '';      continue;    }    this.charReceived = this.charLength = 0;    // if there are no more bytes in this buffer, just emit our char    if (buffer.length === 0) {      return charStr;    }    break;  }  // determine and set charLength / charReceived  this.detectIncompleteChar(buffer);  var end = buffer.length;  if (this.charLength) {    // buffer the incomplete character bytes we got    buffer.copy(this.charBuffer, 0, buffer.length - this.charReceived, end);    end -= this.charReceived;  }  charStr += buffer.toString(this.encoding, 0, end);  var end = charStr.length - 1;  var charCode = charStr.charCodeAt(end);  // CESU-8: lead surrogate (D800-DBFF) is also the incomplete character  if (charCode >= 0xD800 && charCode <= 0xDBFF) {    var size = this.surrogateSize;    this.charLength += size;    this.charReceived += size;    this.charBuffer.copy(this.charBuffer, size, 0, size);    buffer.copy(this.charBuffer, 0, 0, size);    return charStr.substring(0, end);  }  // or just emit the charStr  return charStr;};// detectIncompleteChar determines if there is an incomplete UTF-8 character at// the end of the given buffer. If so, it sets this.charLength to the byte// length that character, and sets this.charReceived to the number of bytes// that are available for this character.StringDecoder.prototype.detectIncompleteChar = function(buffer) {  // determine how many bytes we have to check at the end of this buffer  var i = (buffer.length >= 3) ? 3 : buffer.length;  // Figure out if one of the last i bytes of our buffer announces an  // incomplete char.  for (; i > 0; i--) {    var c = buffer[buffer.length - i];    // See http://en.wikipedia.org/wiki/UTF-8#Description    // 110XXXXX    if (i == 1 && c >> 5 == 0x06) {      this.charLength = 2;      break;    }    // 1110XXXX    if (i <= 2 && c >> 4 == 0x0E) {      this.charLength = 3;      break;    }    // 11110XXX    if (i <= 3 && c >> 3 == 0x1E) {      this.charLength = 4;      break;    }  }  this.charReceived = i;};StringDecoder.prototype.end = function(buffer) {  var res = '';  if (buffer && buffer.length)    res = this.write(buffer);  if (this.charReceived) {    var cr = this.charReceived;    var buf = this.charBuffer;    var enc = this.encoding;    res += buf.slice(0, cr).toString(enc);  }  return res;};function passThroughWrite(buffer) {  return buffer.toString(this.encoding);}function utf16DetectIncompleteChar(buffer) {  this.charReceived = buffer.length % 2;  this.charLength = this.charReceived ? 2 : 0;}function base64DetectIncompleteChar(buffer) {  this.charReceived = buffer.length % 3;  this.charLength = this.charReceived ? 3 : 0;}
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