| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184 | // shim for using process in browservar process = module.exports = {};// cached from whatever global is present so that test runners that stub it// don't break things.  But we need to wrap it in a try catch in case it is// wrapped in strict mode code which doesn't define any globals.  It's inside a// function because try/catches deoptimize in certain engines.var cachedSetTimeout;var cachedClearTimeout;function defaultSetTimout() {    throw new Error('setTimeout has not been defined');}function defaultClearTimeout () {    throw new Error('clearTimeout has not been defined');}(function () {    try {        if (typeof setTimeout === 'function') {            cachedSetTimeout = setTimeout;        } else {            cachedSetTimeout = defaultSetTimout;        }    } catch (e) {        cachedSetTimeout = defaultSetTimout;    }    try {        if (typeof clearTimeout === 'function') {            cachedClearTimeout = clearTimeout;        } else {            cachedClearTimeout = defaultClearTimeout;        }    } catch (e) {        cachedClearTimeout = defaultClearTimeout;    }} ())function runTimeout(fun) {    if (cachedSetTimeout === setTimeout) {        //normal enviroments in sane situations        return setTimeout(fun, 0);    }    // if setTimeout wasn't available but was latter defined    if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) {        cachedSetTimeout = setTimeout;        return setTimeout(fun, 0);    }    try {        // when when somebody has screwed with setTimeout but no I.E. maddness        return cachedSetTimeout(fun, 0);    } catch(e){        try {            // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally            return cachedSetTimeout.call(null, fun, 0);        } catch(e){            // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error            return cachedSetTimeout.call(this, fun, 0);        }    }}function runClearTimeout(marker) {    if (cachedClearTimeout === clearTimeout) {        //normal enviroments in sane situations        return clearTimeout(marker);    }    // if clearTimeout wasn't available but was latter defined    if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) {        cachedClearTimeout = clearTimeout;        return clearTimeout(marker);    }    try {        // when when somebody has screwed with setTimeout but no I.E. maddness        return cachedClearTimeout(marker);    } catch (e){        try {            // When we are in I.E. but the script has been evaled so I.E. doesn't  trust the global object when called normally            return cachedClearTimeout.call(null, marker);        } catch (e){            // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error.            // Some versions of I.E. have different rules for clearTimeout vs setTimeout            return cachedClearTimeout.call(this, marker);        }    }}var queue = [];var draining = false;var currentQueue;var queueIndex = -1;function cleanUpNextTick() {    if (!draining || !currentQueue) {        return;    }    draining = false;    if (currentQueue.length) {        queue = currentQueue.concat(queue);    } else {        queueIndex = -1;    }    if (queue.length) {        drainQueue();    }}function drainQueue() {    if (draining) {        return;    }    var timeout = runTimeout(cleanUpNextTick);    draining = true;    var len = queue.length;    while(len) {        currentQueue = queue;        queue = [];        while (++queueIndex < len) {            if (currentQueue) {                currentQueue[queueIndex].run();            }        }        queueIndex = -1;        len = queue.length;    }    currentQueue = null;    draining = false;    runClearTimeout(timeout);}process.nextTick = function (fun) {    var args = new Array(arguments.length - 1);    if (arguments.length > 1) {        for (var i = 1; i < arguments.length; i++) {            args[i - 1] = arguments[i];        }    }    queue.push(new Item(fun, args));    if (queue.length === 1 && !draining) {        runTimeout(drainQueue);    }};// v8 likes predictible objectsfunction Item(fun, array) {    this.fun = fun;    this.array = array;}Item.prototype.run = function () {    this.fun.apply(null, this.array);};process.title = 'browser';process.browser = true;process.env = {};process.argv = [];process.version = ''; // empty string to avoid regexp issuesprocess.versions = {};function noop() {}process.on = noop;process.addListener = noop;process.once = noop;process.off = noop;process.removeListener = noop;process.removeAllListeners = noop;process.emit = noop;process.prependListener = noop;process.prependOnceListener = noop;process.listeners = function (name) { return [] }process.binding = function (name) {    throw new Error('process.binding is not supported');};process.cwd = function () { return '/' };process.chdir = function (dir) {    throw new Error('process.chdir is not supported');};process.umask = function() { return 0; };
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