| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182 | var baseRandom = require('./_baseRandom'),    isIterateeCall = require('./_isIterateeCall'),    toFinite = require('./toFinite');/** Built-in method references without a dependency on `root`. */var freeParseFloat = parseFloat;/* Built-in method references for those with the same name as other `lodash` methods. */var nativeMin = Math.min,    nativeRandom = Math.random;/** * Produces a random number between the inclusive `lower` and `upper` bounds. * If only one argument is provided a number between `0` and the given number * is returned. If `floating` is `true`, or either `lower` or `upper` are * floats, a floating-point number is returned instead of an integer. * * **Note:** JavaScript follows the IEEE-754 standard for resolving * floating-point values which can produce unexpected results. * * @static * @memberOf _ * @since 0.7.0 * @category Number * @param {number} [lower=0] The lower bound. * @param {number} [upper=1] The upper bound. * @param {boolean} [floating] Specify returning a floating-point number. * @returns {number} Returns the random number. * @example * * _.random(0, 5); * // => an integer between 0 and 5 * * _.random(5); * // => also an integer between 0 and 5 * * _.random(5, true); * // => a floating-point number between 0 and 5 * * _.random(1.2, 5.2); * // => a floating-point number between 1.2 and 5.2 */function random(lower, upper, floating) {  if (floating && typeof floating != 'boolean' && isIterateeCall(lower, upper, floating)) {    upper = floating = undefined;  }  if (floating === undefined) {    if (typeof upper == 'boolean') {      floating = upper;      upper = undefined;    }    else if (typeof lower == 'boolean') {      floating = lower;      lower = undefined;    }  }  if (lower === undefined && upper === undefined) {    lower = 0;    upper = 1;  }  else {    lower = toFinite(lower);    if (upper === undefined) {      upper = lower;      lower = 0;    } else {      upper = toFinite(upper);    }  }  if (lower > upper) {    var temp = lower;    lower = upper;    upper = temp;  }  if (floating || lower % 1 || upper % 1) {    var rand = nativeRandom();    return nativeMin(lower + (rand * (upper - lower + freeParseFloat('1e-' + ((rand + '').length - 1)))), upper);  }  return baseRandom(lower, upper);}module.exports = random;
 |