| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485 | let crypto = require('crypto')let { urlAlphabet } = require('./url-alphabet/index.cjs')// It is best to make fewer, larger requests to the crypto module to// avoid system call overhead. So, random numbers are generated in a// pool. The pool is a Buffer that is larger than the initial random// request size by this multiplier. The pool is enlarged if subsequent// requests exceed the maximum buffer size.const POOL_SIZE_MULTIPLIER = 128let pool, poolOffsetlet fillPool = bytes => {  if (!pool || pool.length < bytes) {    pool = Buffer.allocUnsafe(bytes * POOL_SIZE_MULTIPLIER)    crypto.randomFillSync(pool)    poolOffset = 0  } else if (poolOffset + bytes > pool.length) {    crypto.randomFillSync(pool)    poolOffset = 0  }  poolOffset += bytes}let random = bytes => {  // `|=` convert `bytes` to number to prevent `valueOf` abusing and pool pollution  fillPool((bytes |= 0))  return pool.subarray(poolOffset - bytes, poolOffset)}let customRandom = (alphabet, defaultSize, getRandom) => {  // First, a bitmask is necessary to generate the ID. The bitmask makes bytes  // values closer to the alphabet size. The bitmask calculates the closest  // `2^31 - 1` number, which exceeds the alphabet size.  // For example, the bitmask for the alphabet size 30 is 31 (00011111).  let mask = (2 << (31 - Math.clz32((alphabet.length - 1) | 1))) - 1  // Though, the bitmask solution is not perfect since the bytes exceeding  // the alphabet size are refused. Therefore, to reliably generate the ID,  // the random bytes redundancy has to be satisfied.  // Note: every hardware random generator call is performance expensive,  // because the system call for entropy collection takes a lot of time.  // So, to avoid additional system calls, extra bytes are requested in advance.  // Next, a step determines how many random bytes to generate.  // The number of random bytes gets decided upon the ID size, mask,  // alphabet size, and magic number 1.6 (using 1.6 peaks at performance  // according to benchmarks).  let step = Math.ceil((1.6 * mask * defaultSize) / alphabet.length)  return (size = defaultSize) => {    let id = ''    while (true) {      let bytes = getRandom(step)      // A compact alternative for `for (let i = 0; i < step; i++)`.      let i = step      while (i--) {        // Adding `|| ''` refuses a random byte that exceeds the alphabet size.        id += alphabet[bytes[i] & mask] || ''        if (id.length === size) return id      }    }  }}let customAlphabet = (alphabet, size = 21) =>  customRandom(alphabet, size, random)let nanoid = (size = 21) => {  // `|=` convert `size` to number to prevent `valueOf` abusing and pool pollution  fillPool((size |= 0))  let id = ''  // We are reading directly from the random pool to avoid creating new array  for (let i = poolOffset - size; i < poolOffset; i++) {    // It is incorrect to use bytes exceeding the alphabet size.    // The following mask reduces the random byte in the 0-255 value    // range to the 0-63 value range. Therefore, adding hacks, such    // as empty string fallback or magic numbers, is unneccessary because    // the bitmask trims bytes down to the alphabet size.    id += urlAlphabet[pool[i] & 63]  }  return id}module.exports = { nanoid, customAlphabet, customRandom, urlAlphabet, random }
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