| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363 | 'use strict';exports.type = 'perItem';exports.active = true;exports.description = 'collapses multiple transformations and optimizes it';exports.params = {    convertToShorts: true,    // degPrecision: 3, // transformPrecision (or matrix precision) - 2 by default    floatPrecision: 3,    transformPrecision: 5,    matrixToTransform: true,    shortTranslate: true,    shortScale: true,    shortRotate: true,    removeUseless: true,    collapseIntoOne: true,    leadingZero: true,    negativeExtraSpace: false};var cleanupOutData = require('../lib/svgo/tools').cleanupOutData,    transform2js = require('./_transforms.js').transform2js,    transformsMultiply = require('./_transforms.js').transformsMultiply,    matrixToTransform = require('./_transforms.js').matrixToTransform,    degRound,    floatRound,    transformRound;/** * Convert matrices to the short aliases, * convert long translate, scale or rotate transform notations to the shorts ones, * convert transforms to the matrices and multiply them all into one, * remove useless transforms. * * @see http://www.w3.org/TR/SVG/coords.html#TransformMatrixDefined * * @param {Object} item current iteration item * @param {Object} params plugin params * @return {Boolean} if false, item will be filtered out * * @author Kir Belevich */exports.fn = function(item, params) {    if (item.elem) {        // transform        if (item.hasAttr('transform')) {            convertTransform(item, 'transform', params);        }        // gradientTransform        if (item.hasAttr('gradientTransform')) {            convertTransform(item, 'gradientTransform', params);        }        // patternTransform        if (item.hasAttr('patternTransform')) {            convertTransform(item, 'patternTransform', params);        }    }};/** * Main function. * * @param {Object} item input item * @param {String} attrName attribute name * @param {Object} params plugin params */function convertTransform(item, attrName, params) {    var data = transform2js(item.attr(attrName).value);    params = definePrecision(data, params);    if (params.collapseIntoOne && data.length > 1) {        data = [transformsMultiply(data)];    }    if (params.convertToShorts) {        data = convertToShorts(data, params);    } else {        data.forEach(roundTransform);    }    if (params.removeUseless) {        data = removeUseless(data);    }    if (data.length) {        item.attr(attrName).value = js2transform(data, params);    } else {        item.removeAttr(attrName);    }}/** * Defines precision to work with certain parts. * transformPrecision - for scale and four first matrix parameters (needs a better precision due to multiplying), * floatPrecision - for translate including two last matrix and rotate parameters, * degPrecision - for rotate and skew. By default it's equal to (rougly) * transformPrecision - 2 or floatPrecision whichever is lower. Can be set in params. * * @param {Array} transforms input array * @param {Object} params plugin params * @return {Array} output array */function definePrecision(data, params) {    /* jshint validthis: true */    var matrixData = data.reduce(getMatrixData, []),        significantDigits = params.transformPrecision;    // Clone params so it don't affect other elements transformations.    params = Object.assign({}, params);    // Limit transform precision with matrix one. Calculating with larger precision doesn't add any value.    if (matrixData.length) {        params.transformPrecision = Math.min(params.transformPrecision,            Math.max.apply(Math, matrixData.map(floatDigits)) || params.transformPrecision);        significantDigits = Math.max.apply(Math, matrixData.map(function(n) {            return String(n).replace(/\D+/g, '').length; // Number of digits in a number. 123.45 → 5        }));    }    // No sense in angle precision more then number of significant digits in matrix.    if (!('degPrecision' in params)) {        params.degPrecision = Math.max(0, Math.min(params.floatPrecision, significantDigits - 2));    }    floatRound = params.floatPrecision >= 1 && params.floatPrecision < 20 ?        smartRound.bind(this, params.floatPrecision) :        round;    degRound = params.degPrecision >= 1 && params.floatPrecision < 20 ?        smartRound.bind(this, params.degPrecision) :        round;    transformRound = params.transformPrecision >= 1 && params.floatPrecision < 20 ?        smartRound.bind(this, params.transformPrecision) :        round;    return params;}/** * Gathers four first matrix parameters. * * @param {Array} a array of data * @param {Object} transform * @return {Array} output array */function getMatrixData(a, b) {    return b.name == 'matrix' ? a.concat(b.data.slice(0, 4)) : a;}/** * Returns number of digits after the point. 0.125 → 3 */function floatDigits(n) {    return (n = String(n)).slice(n.indexOf('.')).length - 1;}/** * Convert transforms to the shorthand alternatives. * * @param {Array} transforms input array * @param {Object} params plugin params * @return {Array} output array */function convertToShorts(transforms, params) {    for(var i = 0; i < transforms.length; i++) {        var transform = transforms[i];        // convert matrix to the short aliases        if (            params.matrixToTransform &&            transform.name === 'matrix'        ) {            var decomposed = matrixToTransform(transform, params);            if (decomposed != transform &&                js2transform(decomposed, params).length <= js2transform([transform], params).length) {                transforms.splice.apply(transforms, [i, 1].concat(decomposed));            }            transform = transforms[i];        }        // fixed-point numbers        // 12.754997 → 12.755        roundTransform(transform);        // convert long translate transform notation to the shorts one        // translate(10 0) → translate(10)        if (            params.shortTranslate &&            transform.name === 'translate' &&            transform.data.length === 2 &&            !transform.data[1]        ) {            transform.data.pop();        }        // convert long scale transform notation to the shorts one        // scale(2 2) → scale(2)        if (            params.shortScale &&            transform.name === 'scale' &&            transform.data.length === 2 &&            transform.data[0] === transform.data[1]        ) {            transform.data.pop();        }        // convert long rotate transform notation to the short one        // translate(cx cy) rotate(a) translate(-cx -cy) → rotate(a cx cy)        if (            params.shortRotate &&            transforms[i - 2] &&            transforms[i - 2].name === 'translate' &&            transforms[i - 1].name === 'rotate' &&            transforms[i].name === 'translate' &&            transforms[i - 2].data[0] === -transforms[i].data[0] &&            transforms[i - 2].data[1] === -transforms[i].data[1]        ) {            transforms.splice(i - 2, 3, {                name: 'rotate',                data: [                    transforms[i - 1].data[0],                    transforms[i - 2].data[0],                    transforms[i - 2].data[1]                ]            });            // splice compensation            i -= 2;            transform = transforms[i];        }    }    return transforms;}/** * Remove useless transforms. * * @param {Array} transforms input array * @return {Array} output array */function removeUseless(transforms) {    return transforms.filter(function(transform) {        // translate(0), rotate(0[, cx, cy]), skewX(0), skewY(0)        if (            ['translate', 'rotate', 'skewX', 'skewY'].indexOf(transform.name) > -1 &&            (transform.data.length == 1 || transform.name == 'rotate') &&            !transform.data[0] ||            // translate(0, 0)            transform.name == 'translate' &&            !transform.data[0] &&            !transform.data[1] ||            // scale(1)            transform.name == 'scale' &&            transform.data[0] == 1 &&            (transform.data.length < 2 || transform.data[1] == 1) ||            // matrix(1 0 0 1 0 0)            transform.name == 'matrix' &&            transform.data[0] == 1 &&            transform.data[3] == 1 &&            !(transform.data[1] || transform.data[2] || transform.data[4] || transform.data[5])        ) {            return false;        }        return true;    });}/** * Convert transforms JS representation to string. * * @param {Array} transformJS JS representation array * @param {Object} params plugin params * @return {String} output string */function js2transform(transformJS, params) {    var transformString = '';    // collect output value string    transformJS.forEach(function(transform) {        roundTransform(transform);        transformString += (transformString && ' ') + transform.name + '(' + cleanupOutData(transform.data, params) + ')';    });    return transformString;}function roundTransform(transform) {    switch (transform.name) {        case 'translate':            transform.data = floatRound(transform.data);            break;        case 'rotate':            transform.data = degRound(transform.data.slice(0, 1)).concat(floatRound(transform.data.slice(1)));            break;        case 'skewX':        case 'skewY':            transform.data = degRound(transform.data);            break;        case 'scale':            transform.data = transformRound(transform.data);            break;        case 'matrix':            transform.data = transformRound(transform.data.slice(0, 4)).concat(floatRound(transform.data.slice(4)));            break;    }    return transform;}/** * Rounds numbers in array. * * @param {Array} data input data array * @return {Array} output data array */function round(data) {    return data.map(Math.round);}/** * Decrease accuracy of floating-point numbers * in transforms keeping a specified number of decimals. * Smart rounds values like 2.349 to 2.35. * * @param {Number} fixed number of decimals * @param {Array} data input data array * @return {Array} output data array */function smartRound(precision, data) {    for (var i = data.length, tolerance = +Math.pow(.1, precision).toFixed(precision); i--;) {        if (data[i].toFixed(precision) != data[i]) {            var rounded = +data[i].toFixed(precision - 1);            data[i] = +Math.abs(rounded - data[i]).toFixed(precision + 1) >= tolerance ?                +data[i].toFixed(precision) :                rounded;        }    }    return data;}
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