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							- /* global a2c */
 
- 'use strict';
 
- var rNumber = String.raw`[-+]?(?:\d*\.\d+|\d+\.?)(?:[eE][-+]?\d+)?\s*`,
 
-     rCommaWsp = String.raw`(?:\s,?\s*|,\s*)`,
 
-     rNumberCommaWsp = `(${rNumber})` + rCommaWsp,
 
-     rFlagCommaWsp = `([01])${rCommaWsp}?`,
 
-     rCoordinatePair = String.raw`(${rNumber})${rCommaWsp}?(${rNumber})`,
 
-     rArcSeq = (rNumberCommaWsp + '?').repeat(2) + rNumberCommaWsp + rFlagCommaWsp.repeat(2) + rCoordinatePair;
 
- var regPathInstructions = /([MmLlHhVvCcSsQqTtAaZz])\s*/,
 
-     regCoordinateSequence = new RegExp(rNumber, 'g'),
 
-     regArcArgumentSequence = new RegExp(rArcSeq, 'g'),
 
-     regNumericValues = /[-+]?(\d*\.\d+|\d+\.?)(?:[eE][-+]?\d+)?/,
 
-     transform2js = require('./_transforms').transform2js,
 
-     transformsMultiply = require('./_transforms').transformsMultiply,
 
-     transformArc = require('./_transforms').transformArc,
 
-     collections = require('./_collections.js'),
 
-     referencesProps = collections.referencesProps,
 
-     defaultStrokeWidth = collections.attrsGroupsDefaults.presentation['stroke-width'],
 
-     cleanupOutData = require('../lib/svgo/tools').cleanupOutData,
 
-     removeLeadingZero = require('../lib/svgo/tools').removeLeadingZero,
 
-     prevCtrlPoint;
 
- /**
 
-  * Convert path string to JS representation.
 
-  *
 
-  * @param {String} pathString input string
 
-  * @param {Object} params plugin params
 
-  * @return {Array} output array
 
-  */
 
- exports.path2js = function(path) {
 
-     if (path.pathJS) return path.pathJS;
 
-     var paramsLength = { // Number of parameters of every path command
 
-             H: 1, V: 1, M: 2, L: 2, T: 2, Q: 4, S: 4, C: 6, A: 7,
 
-             h: 1, v: 1, m: 2, l: 2, t: 2, q: 4, s: 4, c: 6, a: 7
 
-         },
 
-         pathData = [],   // JS representation of the path data
 
-         instruction, // current instruction context
 
-         startMoveto = false;
 
-     // splitting path string into array like ['M', '10 50', 'L', '20 30']
 
-     path.attr('d').value.split(regPathInstructions).forEach(function(data) {
 
-         if (!data) return;
 
-         if (!startMoveto) {
 
-             if (data == 'M' || data == 'm') {
 
-                 startMoveto = true;
 
-             } else return;
 
-         }
 
-         // instruction item
 
-         if (regPathInstructions.test(data)) {
 
-             instruction = data;
 
-             // z - instruction w/o data
 
-             if (instruction == 'Z' || instruction == 'z') {
 
-                 pathData.push({
 
-                     instruction: 'z'
 
-                 });
 
-             }
 
-         // data item
 
-         } else {
 
-             /* jshint boss: true */
 
-             if (instruction == 'A' || instruction == 'a') {
 
-                 var newData = [];
 
-                 for (var args; (args = regArcArgumentSequence.exec(data));) {
 
-                     for (var i = 1; i < args.length; i++) {
 
-                         newData.push(args[i]);
 
-                     }
 
-                 }
 
-                 data = newData;
 
-             } else {
 
-                 data = data.match(regCoordinateSequence);
 
-             }
 
-             if (!data) return;
 
-             data = data.map(Number);
 
-             // Subsequent moveto pairs of coordinates are threated as implicit lineto commands
 
-             // http://www.w3.org/TR/SVG/paths.html#PathDataMovetoCommands
 
-             if (instruction == 'M' || instruction == 'm') {
 
-                 pathData.push({
 
-                     instruction: pathData.length == 0 ? 'M' : instruction,
 
-                     data: data.splice(0, 2)
 
-                 });
 
-                 instruction = instruction == 'M' ? 'L' : 'l';
 
-             }
 
-             for (var pair = paramsLength[instruction]; data.length;) {
 
-                 pathData.push({
 
-                     instruction: instruction,
 
-                     data: data.splice(0, pair)
 
-                 });
 
-             }
 
-         }
 
-     });
 
-     // First moveto is actually absolute. Subsequent coordinates were separated above.
 
-     if (pathData.length && pathData[0].instruction == 'm') {
 
-         pathData[0].instruction = 'M';
 
-     }
 
-     path.pathJS = pathData;
 
-     return pathData;
 
- };
 
- /**
 
-  * Convert relative Path data to absolute.
 
-  *
 
-  * @param {Array} data input data
 
-  * @return {Array} output data
 
-  */
 
- var relative2absolute = exports.relative2absolute = function(data) {
 
-     var currentPoint = [0, 0],
 
-         subpathPoint = [0, 0],
 
-         i;
 
-     return data.map(function(item) {
 
-         var instruction = item.instruction,
 
-             itemData = item.data && item.data.slice();
 
-         if (instruction == 'M') {
 
-             set(currentPoint, itemData);
 
-             set(subpathPoint, itemData);
 
-         } else if ('mlcsqt'.indexOf(instruction) > -1) {
 
-             for (i = 0; i < itemData.length; i++) {
 
-                 itemData[i] += currentPoint[i % 2];
 
-             }
 
-             set(currentPoint, itemData);
 
-             if (instruction == 'm') {
 
-                 set(subpathPoint, itemData);
 
-             }
 
-         } else if (instruction == 'a') {
 
-             itemData[5] += currentPoint[0];
 
-             itemData[6] += currentPoint[1];
 
-             set(currentPoint, itemData);
 
-         } else if (instruction == 'h') {
 
-             itemData[0] += currentPoint[0];
 
-             currentPoint[0] = itemData[0];
 
-         } else if (instruction == 'v') {
 
-             itemData[0] += currentPoint[1];
 
-             currentPoint[1] = itemData[0];
 
-         } else if ('MZLCSQTA'.indexOf(instruction) > -1) {
 
-             set(currentPoint, itemData);
 
-         } else if (instruction == 'H') {
 
-             currentPoint[0] = itemData[0];
 
-         } else if (instruction == 'V') {
 
-             currentPoint[1] = itemData[0];
 
-         } else if (instruction == 'z') {
 
-             set(currentPoint, subpathPoint);
 
-         }
 
-         return instruction == 'z' ?
 
-             { instruction: 'z' } :
 
-             {
 
-                 instruction: instruction.toUpperCase(),
 
-                 data: itemData
 
-             };
 
-     });
 
- };
 
- /**
 
-  * Apply transformation(s) to the Path data.
 
-  *
 
-  * @param {Object} elem current element
 
-  * @param {Array} path input path data
 
-  * @param {Object} params whether to apply transforms to stroked lines and transform precision (used for stroke width)
 
-  * @return {Array} output path data
 
-  */
 
- exports.applyTransforms = function(elem, path, params) {
 
-     // if there are no 'stroke' attr and references to other objects such as
 
-     // gradiends or clip-path which are also subjects to transform.
 
-     if (!elem.hasAttr('transform') || !elem.attr('transform').value ||
 
-         elem.someAttr(function(attr) {
 
-             return ~referencesProps.indexOf(attr.name) && ~attr.value.indexOf('url(');
 
-         }))
 
-         return path;
 
-     var matrix = transformsMultiply(transform2js(elem.attr('transform').value)),
 
-         stroke = elem.computedAttr('stroke'),
 
-         id = elem.computedAttr('id'),
 
-         transformPrecision = params.transformPrecision,
 
-         newPoint, scale;
 
-     if (stroke && stroke != 'none') {
 
-         if (!params.applyTransformsStroked ||
 
-             (matrix.data[0] != matrix.data[3] || matrix.data[1] != -matrix.data[2]) &&
 
-             (matrix.data[0] != -matrix.data[3] || matrix.data[1] != matrix.data[2]))
 
-             return path;
 
-         // "stroke-width" should be inside the part with ID, otherwise it can be overrided in <use>
 
-         if (id) {
 
-             var idElem = elem,
 
-                 hasStrokeWidth = false;
 
-             do {
 
-                 if (idElem.hasAttr('stroke-width')) hasStrokeWidth = true;
 
-             } while (!idElem.hasAttr('id', id) && !hasStrokeWidth && (idElem = idElem.parentNode));
 
-             if (!hasStrokeWidth) return path;
 
-         }
 
-         scale = +Math.sqrt(matrix.data[0] * matrix.data[0] + matrix.data[1] * matrix.data[1]).toFixed(transformPrecision);
 
-         if (scale !== 1) {
 
-             var strokeWidth = elem.computedAttr('stroke-width') || defaultStrokeWidth;
 
-             if (!elem.hasAttr('vector-effect') || elem.attr('vector-effect').value !== 'non-scaling-stroke') {
 
-                 if (elem.hasAttr('stroke-width')) {
 
-                     elem.attrs['stroke-width'].value = elem.attrs['stroke-width'].value.trim()
 
-                         .replace(regNumericValues, function(num) {
 
-                             return removeLeadingZero(num * scale);
 
-                         });
 
-                 } else {
 
-                     elem.addAttr({
 
-                         name: 'stroke-width',
 
-                         prefix: '',
 
-                         local: 'stroke-width',
 
-                         value: strokeWidth.replace(regNumericValues, function(num) {
 
-                             return removeLeadingZero(num * scale);
 
-                         })
 
-                     });
 
-                 }
 
-             }
 
-         }
 
-     } else if (id) { // Stroke and stroke-width can be redefined with <use>
 
-         return path;
 
-     }
 
-     path.forEach(function(pathItem) {
 
-         if (pathItem.data) {
 
-             // h -> l
 
-             if (pathItem.instruction === 'h') {
 
-                 pathItem.instruction = 'l';
 
-                 pathItem.data[1] = 0;
 
-             // v -> l
 
-             } else if (pathItem.instruction === 'v') {
 
-                 pathItem.instruction = 'l';
 
-                 pathItem.data[1] = pathItem.data[0];
 
-                 pathItem.data[0] = 0;
 
-             }
 
-             // if there is a translate() transform
 
-             if (pathItem.instruction === 'M' &&
 
-                 (matrix.data[4] !== 0 ||
 
-                 matrix.data[5] !== 0)
 
-             ) {
 
-                 // then apply it only to the first absoluted M
 
-                 newPoint = transformPoint(matrix.data, pathItem.data[0], pathItem.data[1]);
 
-                 set(pathItem.data, newPoint);
 
-                 set(pathItem.coords, newPoint);
 
-                 // clear translate() data from transform matrix
 
-                 matrix.data[4] = 0;
 
-                 matrix.data[5] = 0;
 
-             } else {
 
-                 if (pathItem.instruction == 'a') {
 
-                     transformArc(pathItem.data, matrix.data);
 
-                     // reduce number of digits in rotation angle
 
-                     if (Math.abs(pathItem.data[2]) > 80) {
 
-                         var a = pathItem.data[0],
 
-                             rotation = pathItem.data[2];
 
-                         pathItem.data[0] = pathItem.data[1];
 
-                         pathItem.data[1] = a;
 
-                         pathItem.data[2] = rotation + (rotation > 0 ? -90 : 90);
 
-                     }
 
-                     newPoint = transformPoint(matrix.data, pathItem.data[5], pathItem.data[6]);
 
-                     pathItem.data[5] = newPoint[0];
 
-                     pathItem.data[6] = newPoint[1];
 
-                 } else {
 
-                     for (var i = 0; i < pathItem.data.length; i += 2) {
 
-                         newPoint = transformPoint(matrix.data, pathItem.data[i], pathItem.data[i + 1]);
 
-                         pathItem.data[i] = newPoint[0];
 
-                         pathItem.data[i + 1] = newPoint[1];
 
-                     }
 
-                 }
 
-                 pathItem.coords[0] = pathItem.base[0] + pathItem.data[pathItem.data.length - 2];
 
-                 pathItem.coords[1] = pathItem.base[1] + pathItem.data[pathItem.data.length - 1];
 
-             }
 
-         }
 
-     });
 
-     // remove transform attr
 
-     elem.removeAttr('transform');
 
-     return path;
 
- };
 
- /**
 
-  * Apply transform 3x3 matrix to x-y point.
 
-  *
 
-  * @param {Array} matrix transform 3x3 matrix
 
-  * @param {Array} point x-y point
 
-  * @return {Array} point with new coordinates
 
-  */
 
- function transformPoint(matrix, x, y) {
 
-     return [
 
-         matrix[0] * x + matrix[2] * y + matrix[4],
 
-         matrix[1] * x + matrix[3] * y + matrix[5]
 
-     ];
 
- }
 
- /**
 
-  * Compute Cubic Bézie bounding box.
 
-  *
 
-  * @see http://processingjs.nihongoresources.com/bezierinfo/
 
-  *
 
-  * @param {Float} xa
 
-  * @param {Float} ya
 
-  * @param {Float} xb
 
-  * @param {Float} yb
 
-  * @param {Float} xc
 
-  * @param {Float} yc
 
-  * @param {Float} xd
 
-  * @param {Float} yd
 
-  *
 
-  * @return {Object}
 
-  */
 
- exports.computeCubicBoundingBox = function(xa, ya, xb, yb, xc, yc, xd, yd) {
 
-     var minx = Number.POSITIVE_INFINITY,
 
-         miny = Number.POSITIVE_INFINITY,
 
-         maxx = Number.NEGATIVE_INFINITY,
 
-         maxy = Number.NEGATIVE_INFINITY,
 
-         ts,
 
-         t,
 
-         x,
 
-         y,
 
-         i;
 
-     // X
 
-     if (xa < minx) { minx = xa; }
 
-     if (xa > maxx) { maxx = xa; }
 
-     if (xd < minx) { minx= xd; }
 
-     if (xd > maxx) { maxx = xd; }
 
-     ts = computeCubicFirstDerivativeRoots(xa, xb, xc, xd);
 
-     for (i = 0; i < ts.length; i++) {
 
-         t = ts[i];
 
-         if (t >= 0 && t <= 1) {
 
-             x = computeCubicBaseValue(t, xa, xb, xc, xd);
 
-             // y = computeCubicBaseValue(t, ya, yb, yc, yd);
 
-             if (x < minx) { minx = x; }
 
-             if (x > maxx) { maxx = x; }
 
-         }
 
-     }
 
-     // Y
 
-     if (ya < miny) { miny = ya; }
 
-     if (ya > maxy) { maxy = ya; }
 
-     if (yd < miny) { miny = yd; }
 
-     if (yd > maxy) { maxy = yd; }
 
-     ts = computeCubicFirstDerivativeRoots(ya, yb, yc, yd);
 
-     for (i = 0; i < ts.length; i++) {
 
-         t = ts[i];
 
-         if (t >= 0 && t <= 1) {
 
-             // x = computeCubicBaseValue(t, xa, xb, xc, xd);
 
-             y = computeCubicBaseValue(t, ya, yb, yc, yd);
 
-             if (y < miny) { miny = y; }
 
-             if (y > maxy) { maxy = y; }
 
-         }
 
-     }
 
-     return {
 
-         minx: minx,
 
-         miny: miny,
 
-         maxx: maxx,
 
-         maxy: maxy
 
-     };
 
- };
 
- // compute the value for the cubic bezier function at time=t
 
- function computeCubicBaseValue(t, a, b, c, d) {
 
-     var mt = 1 - t;
 
-     return mt * mt * mt * a + 3 * mt * mt * t * b + 3 * mt * t * t * c + t * t * t * d;
 
- }
 
- // compute the value for the first derivative of the cubic bezier function at time=t
 
- function computeCubicFirstDerivativeRoots(a, b, c, d) {
 
-     var result = [-1, -1],
 
-         tl = -a + 2 * b - c,
 
-         tr = -Math.sqrt(-a * (c - d) + b * b - b * (c + d) + c * c),
 
-         dn = -a + 3 * b - 3 * c + d;
 
-     if (dn !== 0) {
 
-         result[0] = (tl + tr) / dn;
 
-         result[1] = (tl - tr) / dn;
 
-     }
 
-     return result;
 
- }
 
- /**
 
-  * Compute Quadratic Bézier bounding box.
 
-  *
 
-  * @see http://processingjs.nihongoresources.com/bezierinfo/
 
-  *
 
-  * @param {Float} xa
 
-  * @param {Float} ya
 
-  * @param {Float} xb
 
-  * @param {Float} yb
 
-  * @param {Float} xc
 
-  * @param {Float} yc
 
-  *
 
-  * @return {Object}
 
-  */
 
- exports.computeQuadraticBoundingBox = function(xa, ya, xb, yb, xc, yc) {
 
-     var minx = Number.POSITIVE_INFINITY,
 
-         miny = Number.POSITIVE_INFINITY,
 
-         maxx = Number.NEGATIVE_INFINITY,
 
-         maxy = Number.NEGATIVE_INFINITY,
 
-         t,
 
-         x,
 
-         y;
 
-     // X
 
-     if (xa < minx) { minx = xa; }
 
-     if (xa > maxx) { maxx = xa; }
 
-     if (xc < minx) { minx = xc; }
 
-     if (xc > maxx) { maxx = xc; }
 
-     t = computeQuadraticFirstDerivativeRoot(xa, xb, xc);
 
-     if (t >= 0 && t <= 1) {
 
-         x = computeQuadraticBaseValue(t, xa, xb, xc);
 
-         // y = computeQuadraticBaseValue(t, ya, yb, yc);
 
-         if (x < minx) { minx = x; }
 
-         if (x > maxx) { maxx = x; }
 
-     }
 
-     // Y
 
-     if (ya < miny) { miny = ya; }
 
-     if (ya > maxy) { maxy = ya; }
 
-     if (yc < miny) { miny = yc; }
 
-     if (yc > maxy) { maxy = yc; }
 
-     t = computeQuadraticFirstDerivativeRoot(ya, yb, yc);
 
-     if (t >= 0 && t <=1 ) {
 
-         // x = computeQuadraticBaseValue(t, xa, xb, xc);
 
-         y = computeQuadraticBaseValue(t, ya, yb, yc);
 
-         if (y < miny) { miny = y; }
 
-         if (y > maxy) { maxy = y ; }
 
-     }
 
-     return {
 
-         minx: minx,
 
-         miny: miny,
 
-         maxx: maxx,
 
-         maxy: maxy
 
-     };
 
- };
 
- // compute the value for the quadratic bezier function at time=t
 
- function computeQuadraticBaseValue(t, a, b, c) {
 
-     var mt = 1 - t;
 
-     return mt * mt * a + 2 * mt * t * b + t * t * c;
 
- }
 
- // compute the value for the first derivative of the quadratic bezier function at time=t
 
- function computeQuadraticFirstDerivativeRoot(a, b, c) {
 
-     var t = -1,
 
-         denominator = a - 2 * b + c;
 
-     if (denominator !== 0) {
 
-         t = (a - b) / denominator;
 
-     }
 
-     return t;
 
- }
 
- /**
 
-  * Convert path array to string.
 
-  *
 
-  * @param {Array} path input path data
 
-  * @param {Object} params plugin params
 
-  * @return {String} output path string
 
-  */
 
- exports.js2path = function(path, data, params) {
 
-     path.pathJS = data;
 
-     if (params.collapseRepeated) {
 
-         data = collapseRepeated(data);
 
-     }
 
-     path.attr('d').value = data.reduce(function(pathString, item) {
 
-         var strData = '';
 
-         if (item.data) {
 
-             strData = cleanupOutData(item.data, params, item.instruction);
 
-         }
 
-         return pathString += item.instruction + strData;
 
-     }, '');
 
- };
 
- /**
 
-  * Collapse repeated instructions data
 
-  *
 
-  * @param {Array} path input path data
 
-  * @return {Array} output path data
 
-  */
 
- function collapseRepeated(data) {
 
-     var prev,
 
-         prevIndex;
 
-     // copy an array and modifieds item to keep original data untouched
 
-     data = data.reduce(function(newPath, item) {
 
-         if (
 
-             prev && item.data &&
 
-             item.instruction == prev.instruction
 
-         ) {
 
-             // concat previous data with current
 
-             if (item.instruction != 'M') {
 
-                 prev = newPath[prevIndex] = {
 
-                     instruction: prev.instruction,
 
-                     data: prev.data.concat(item.data),
 
-                     coords: item.coords,
 
-                     base: prev.base
 
-                 };
 
-             } else {
 
-                 prev.data = item.data;
 
-                 prev.coords = item.coords;
 
-             }
 
-         } else {
 
-             newPath.push(item);
 
-             prev = item;
 
-             prevIndex = newPath.length - 1;
 
-         }
 
-         return newPath;
 
-     }, []);
 
-     return data;
 
- }
 
- function set(dest, source) {
 
-     dest[0] = source[source.length - 2];
 
-     dest[1] = source[source.length - 1];
 
-     return dest;
 
- }
 
- /**
 
-  * Checks if two paths have an intersection by checking convex hulls
 
-  * collision using Gilbert-Johnson-Keerthi distance algorithm
 
-  * http://entropyinteractive.com/2011/04/gjk-algorithm/
 
-  *
 
-  * @param {Array} path1 JS path representation
 
-  * @param {Array} path2 JS path representation
 
-  * @return {Boolean}
 
-  */
 
- exports.intersects = function(path1, path2) {
 
-     if (path1.length < 3 || path2.length < 3) return false; // nothing to fill
 
-     // Collect points of every subpath.
 
-     var points1 = relative2absolute(path1).reduce(gatherPoints, []),
 
-         points2 = relative2absolute(path2).reduce(gatherPoints, []);
 
-     // Axis-aligned bounding box check.
 
-     if (points1.maxX <= points2.minX || points2.maxX <= points1.minX ||
 
-         points1.maxY <= points2.minY || points2.maxY <= points1.minY ||
 
-         points1.every(function (set1) {
 
-             return points2.every(function (set2) {
 
-                 return set1[set1.maxX][0] <= set2[set2.minX][0] ||
 
-                     set2[set2.maxX][0] <= set1[set1.minX][0] ||
 
-                     set1[set1.maxY][1] <= set2[set2.minY][1] ||
 
-                     set2[set2.maxY][1] <= set1[set1.minY][1];
 
-             });
 
-         })
 
-     ) return false;
 
-     // Get a convex hull from points of each subpath. Has the most complexity O(n·log n).
 
-     var hullNest1 = points1.map(convexHull),
 
-         hullNest2 = points2.map(convexHull);
 
-     // Check intersection of every subpath of the first path with every subpath of the second.
 
-     return hullNest1.some(function(hull1) {
 
-         if (hull1.length < 3) return false;
 
-         return hullNest2.some(function(hull2) {
 
-             if (hull2.length < 3) return false;
 
-             var simplex = [getSupport(hull1, hull2, [1, 0])], // create the initial simplex
 
-                 direction = minus(simplex[0]); // set the direction to point towards the origin
 
-             var iterations = 1e4; // infinite loop protection, 10 000 iterations is more than enough
 
-             while (true) {
 
-                 if (iterations-- == 0) {
 
-                     console.error('Error: infinite loop while processing mergePaths plugin.');
 
-                     return true; // true is the safe value that means “do nothing with paths”
 
-                 }
 
-                 // add a new point
 
-                 simplex.push(getSupport(hull1, hull2, direction));
 
-                 // see if the new point was on the correct side of the origin
 
-                 if (dot(direction, simplex[simplex.length - 1]) <= 0) return false;
 
-                 // process the simplex
 
-                 if (processSimplex(simplex, direction)) return true;
 
-             }
 
-         });
 
-     });
 
-     function getSupport(a, b, direction) {
 
-         return sub(supportPoint(a, direction), supportPoint(b, minus(direction)));
 
-     }
 
-     // Computes farthest polygon point in particular direction.
 
-     // Thanks to knowledge of min/max x and y coordinates we can choose a quadrant to search in.
 
-     // Since we're working on convex hull, the dot product is increasing until we find the farthest point.
 
-     function supportPoint(polygon, direction) {
 
-         var index = direction[1] >= 0 ?
 
-                 direction[0] < 0 ? polygon.maxY : polygon.maxX :
 
-                 direction[0] < 0 ? polygon.minX : polygon.minY,
 
-             max = -Infinity,
 
-             value;
 
-         while ((value = dot(polygon[index], direction)) > max) {
 
-             max = value;
 
-             index = ++index % polygon.length;
 
-         }
 
-         return polygon[(index || polygon.length) - 1];
 
-     }
 
- };
 
- function processSimplex(simplex, direction) {
 
-     /* jshint -W004 */
 
-     // we only need to handle to 1-simplex and 2-simplex
 
-     if (simplex.length == 2) { // 1-simplex
 
-         var a = simplex[1],
 
-             b = simplex[0],
 
-             AO = minus(simplex[1]),
 
-             AB = sub(b, a);
 
-         // AO is in the same direction as AB
 
-         if (dot(AO, AB) > 0) {
 
-             // get the vector perpendicular to AB facing O
 
-             set(direction, orth(AB, a));
 
-         } else {
 
-             set(direction, AO);
 
-             // only A remains in the simplex
 
-             simplex.shift();
 
-         }
 
-     } else { // 2-simplex
 
-         var a = simplex[2], // [a, b, c] = simplex
 
-             b = simplex[1],
 
-             c = simplex[0],
 
-             AB = sub(b, a),
 
-             AC = sub(c, a),
 
-             AO = minus(a),
 
-             ACB = orth(AB, AC), // the vector perpendicular to AB facing away from C
 
-             ABC = orth(AC, AB); // the vector perpendicular to AC facing away from B
 
-         if (dot(ACB, AO) > 0) {
 
-             if (dot(AB, AO) > 0) { // region 4
 
-                 set(direction, ACB);
 
-                 simplex.shift(); // simplex = [b, a]
 
-             } else { // region 5
 
-                 set(direction, AO);
 
-                 simplex.splice(0, 2); // simplex = [a]
 
-             }
 
-         } else if (dot(ABC, AO) > 0) {
 
-             if (dot(AC, AO) > 0) { // region 6
 
-                 set(direction, ABC);
 
-                 simplex.splice(1, 1); // simplex = [c, a]
 
-             } else { // region 5 (again)
 
-                 set(direction, AO);
 
-                 simplex.splice(0, 2); // simplex = [a]
 
-             }
 
-         } else // region 7
 
-             return true;
 
-     }
 
-     return false;
 
- }
 
- function minus(v) {
 
-     return [-v[0], -v[1]];
 
- }
 
- function sub(v1, v2) {
 
-     return [v1[0] - v2[0], v1[1] - v2[1]];
 
- }
 
- function dot(v1, v2) {
 
-     return v1[0] * v2[0] + v1[1] * v2[1];
 
- }
 
- function orth(v, from) {
 
-     var o = [-v[1], v[0]];
 
-     return dot(o, minus(from)) < 0 ? minus(o) : o;
 
- }
 
- function gatherPoints(points, item, index, path) {
 
-     var subPath = points.length && points[points.length - 1],
 
-         prev = index && path[index - 1],
 
-         basePoint = subPath.length && subPath[subPath.length - 1],
 
-         data = item.data,
 
-         ctrlPoint = basePoint;
 
-     switch (item.instruction) {
 
-         case 'M':
 
-             points.push(subPath = []);
 
-             break;
 
-         case 'H':
 
-             addPoint(subPath, [data[0], basePoint[1]]);
 
-             break;
 
-         case 'V':
 
-             addPoint(subPath, [basePoint[0], data[0]]);
 
-             break;
 
-         case 'Q':
 
-             addPoint(subPath, data.slice(0, 2));
 
-             prevCtrlPoint = [data[2] - data[0], data[3] - data[1]]; // Save control point for shorthand
 
-             break;
 
-         case 'T':
 
-             if (prev.instruction == 'Q' || prev.instruction == 'T') {
 
-                 ctrlPoint = [basePoint[0] + prevCtrlPoint[0], basePoint[1] + prevCtrlPoint[1]];
 
-                 addPoint(subPath, ctrlPoint);
 
-                 prevCtrlPoint = [data[0] - ctrlPoint[0], data[1] - ctrlPoint[1]];
 
-             }
 
-             break;
 
-         case 'C':
 
-             // Approximate quibic Bezier curve with middle points between control points
 
-             addPoint(subPath, [.5 * (basePoint[0] + data[0]), .5 * (basePoint[1] + data[1])]);
 
-             addPoint(subPath, [.5 * (data[0] + data[2]), .5 * (data[1] + data[3])]);
 
-             addPoint(subPath, [.5 * (data[2] + data[4]), .5 * (data[3] + data[5])]);
 
-             prevCtrlPoint = [data[4] - data[2], data[5] - data[3]]; // Save control point for shorthand
 
-             break;
 
-         case 'S':
 
-             if (prev.instruction == 'C' || prev.instruction == 'S') {
 
-                 addPoint(subPath, [basePoint[0] + .5 * prevCtrlPoint[0], basePoint[1] + .5 * prevCtrlPoint[1]]);
 
-                 ctrlPoint = [basePoint[0] + prevCtrlPoint[0], basePoint[1] + prevCtrlPoint[1]];
 
-             }
 
-             addPoint(subPath, [.5 * (ctrlPoint[0] + data[0]), .5 * (ctrlPoint[1]+ data[1])]);
 
-             addPoint(subPath, [.5 * (data[0] + data[2]), .5 * (data[1] + data[3])]);
 
-             prevCtrlPoint = [data[2] - data[0], data[3] - data[1]];
 
-             break;
 
-         case 'A':
 
-             // Convert the arc to bezier curves and use the same approximation
 
-             var curves = a2c.apply(0, basePoint.concat(data));
 
-             for (var cData; (cData = curves.splice(0,6).map(toAbsolute)).length;) {
 
-                 addPoint(subPath, [.5 * (basePoint[0] + cData[0]), .5 * (basePoint[1] + cData[1])]);
 
-                 addPoint(subPath, [.5 * (cData[0] + cData[2]), .5 * (cData[1] + cData[3])]);
 
-                 addPoint(subPath, [.5 * (cData[2] + cData[4]), .5 * (cData[3] + cData[5])]);
 
-                 if (curves.length) addPoint(subPath, basePoint = cData.slice(-2));
 
-             }
 
-             break;
 
-     }
 
-     // Save final command coordinates
 
-     if (data && data.length >= 2) addPoint(subPath, data.slice(-2));
 
-     return points;
 
-     function toAbsolute(n, i) { return n + basePoint[i % 2] }
 
-     // Writes data about the extreme points on each axle
 
-     function addPoint(path, point) {
 
-         if (!path.length || point[1] > path[path.maxY][1]) {
 
-             path.maxY = path.length;
 
-             points.maxY = points.length ? Math.max(point[1], points.maxY) : point[1];
 
-         }
 
-         if (!path.length || point[0] > path[path.maxX][0]) {
 
-             path.maxX = path.length;
 
-             points.maxX = points.length ? Math.max(point[0], points.maxX) : point[0];
 
-         }
 
-         if (!path.length || point[1] < path[path.minY][1]) {
 
-             path.minY = path.length;
 
-             points.minY = points.length ? Math.min(point[1], points.minY) : point[1];
 
-         }
 
-         if (!path.length || point[0] < path[path.minX][0]) {
 
-             path.minX = path.length;
 
-             points.minX = points.length ? Math.min(point[0], points.minX) : point[0];
 
-         }
 
-         path.push(point);
 
-     }
 
- }
 
- /**
 
-  * Forms a convex hull from set of points of every subpath using monotone chain convex hull algorithm.
 
-  * http://en.wikibooks.org/wiki/Algorithm_Implementation/Geometry/Convex_hull/Monotone_chain
 
-  *
 
-  * @param points An array of [X, Y] coordinates
 
-  */
 
- function convexHull(points) {
 
-     /* jshint -W004 */
 
-     points.sort(function(a, b) {
 
-         return a[0] == b[0] ? a[1] - b[1] : a[0] - b[0];
 
-     });
 
-     var lower = [],
 
-         minY = 0,
 
-         bottom = 0;
 
-     for (var i = 0; i < points.length; i++) {
 
-         while (lower.length >= 2 && cross(lower[lower.length - 2], lower[lower.length - 1], points[i]) <= 0) {
 
-             lower.pop();
 
-         }
 
-         if (points[i][1] < points[minY][1]) {
 
-             minY = i;
 
-             bottom = lower.length;
 
-         }
 
-         lower.push(points[i]);
 
-     }
 
-     var upper = [],
 
-         maxY = points.length - 1,
 
-         top = 0;
 
-     for (var i = points.length; i--;) {
 
-         while (upper.length >= 2 && cross(upper[upper.length - 2], upper[upper.length - 1], points[i]) <= 0) {
 
-             upper.pop();
 
-         }
 
-         if (points[i][1] > points[maxY][1]) {
 
-             maxY = i;
 
-             top = upper.length;
 
-         }
 
-         upper.push(points[i]);
 
-     }
 
-     // last points are equal to starting points of the other part
 
-     upper.pop();
 
-     lower.pop();
 
-     var hull = lower.concat(upper);
 
-     hull.minX = 0; // by sorting
 
-     hull.maxX = lower.length;
 
-     hull.minY = bottom;
 
-     hull.maxY = (lower.length + top) % hull.length;
 
-     return hull;
 
- }
 
- function cross(o, a, b) {
 
-     return (a[0] - o[0]) * (b[1] - o[1]) - (a[1] - o[1]) * (b[0] - o[0]);
 
- }
 
- /* Based on code from Snap.svg (Apache 2 license). http://snapsvg.io/
 
-  * Thanks to Dmitry Baranovskiy for his great work!
 
-  */
 
- // jshint ignore: start
 
- function a2c(x1, y1, rx, ry, angle, large_arc_flag, sweep_flag, x2, y2, recursive) {
 
-     // for more information of where this Math came from visit:
 
-     // http://www.w3.org/TR/SVG11/implnote.html#ArcImplementationNotes
 
-     var _120 = Math.PI * 120 / 180,
 
-         rad = Math.PI / 180 * (+angle || 0),
 
-         res = [],
 
-         rotateX = function(x, y, rad) { return x * Math.cos(rad) - y * Math.sin(rad) },
 
-         rotateY = function(x, y, rad) { return x * Math.sin(rad) + y * Math.cos(rad) };
 
-     if (!recursive) {
 
-         x1 = rotateX(x1, y1, -rad);
 
-         y1 = rotateY(x1, y1, -rad);
 
-         x2 = rotateX(x2, y2, -rad);
 
-         y2 = rotateY(x2, y2, -rad);
 
-         var x = (x1 - x2) / 2,
 
-             y = (y1 - y2) / 2;
 
-         var h = (x * x) / (rx * rx) + (y * y) / (ry * ry);
 
-         if (h > 1) {
 
-             h = Math.sqrt(h);
 
-             rx = h * rx;
 
-             ry = h * ry;
 
-         }
 
-         var rx2 = rx * rx,
 
-             ry2 = ry * ry,
 
-             k = (large_arc_flag == sweep_flag ? -1 : 1) *
 
-                 Math.sqrt(Math.abs((rx2 * ry2 - rx2 * y * y - ry2 * x * x) / (rx2 * y * y + ry2 * x * x))),
 
-             cx = k * rx * y / ry + (x1 + x2) / 2,
 
-             cy = k * -ry * x / rx + (y1 + y2) / 2,
 
-             f1 = Math.asin(((y1 - cy) / ry).toFixed(9)),
 
-             f2 = Math.asin(((y2 - cy) / ry).toFixed(9));
 
-         f1 = x1 < cx ? Math.PI - f1 : f1;
 
-         f2 = x2 < cx ? Math.PI - f2 : f2;
 
-         f1 < 0 && (f1 = Math.PI * 2 + f1);
 
-         f2 < 0 && (f2 = Math.PI * 2 + f2);
 
-         if (sweep_flag && f1 > f2) {
 
-             f1 = f1 - Math.PI * 2;
 
-         }
 
-         if (!sweep_flag && f2 > f1) {
 
-             f2 = f2 - Math.PI * 2;
 
-         }
 
-     } else {
 
-         f1 = recursive[0];
 
-         f2 = recursive[1];
 
-         cx = recursive[2];
 
-         cy = recursive[3];
 
-     }
 
-     var df = f2 - f1;
 
-     if (Math.abs(df) > _120) {
 
-         var f2old = f2,
 
-             x2old = x2,
 
-             y2old = y2;
 
-         f2 = f1 + _120 * (sweep_flag && f2 > f1 ? 1 : -1);
 
-         x2 = cx + rx * Math.cos(f2);
 
-         y2 = cy + ry * Math.sin(f2);
 
-         res = a2c(x2, y2, rx, ry, angle, 0, sweep_flag, x2old, y2old, [f2, f2old, cx, cy]);
 
-     }
 
-     df = f2 - f1;
 
-     var c1 = Math.cos(f1),
 
-         s1 = Math.sin(f1),
 
-         c2 = Math.cos(f2),
 
-         s2 = Math.sin(f2),
 
-         t = Math.tan(df / 4),
 
-         hx = 4 / 3 * rx * t,
 
-         hy = 4 / 3 * ry * t,
 
-         m = [
 
-             - hx * s1, hy * c1,
 
-             x2 + hx * s2 - x1, y2 - hy * c2 - y1,
 
-             x2 - x1, y2 - y1
 
-         ];
 
-     if (recursive) {
 
-         return m.concat(res);
 
-     } else {
 
-         res = m.concat(res);
 
-         var newres = [];
 
-         for (var i = 0, n = res.length; i < n; i++) {
 
-             newres[i] = i % 2 ? rotateY(res[i - 1], res[i], rad) : rotateX(res[i], res[i + 1], rad);
 
-         }
 
-         return newres;
 
-     }
 
- }
 
- // jshint ignore: end
 
 
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