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							- /**
 
-  * Support for concurrent task management and synchronization in web
 
-  * applications.
 
-  *
 
-  * @author Dave Longley
 
-  * @author David I. Lehn <dlehn@digitalbazaar.com>
 
-  *
 
-  * Copyright (c) 2009-2013 Digital Bazaar, Inc.
 
-  */
 
- var forge = require('./forge');
 
- require('./debug');
 
- require('./log');
 
- require('./util');
 
- // logging category
 
- var cat = 'forge.task';
 
- // verbose level
 
- // 0: off, 1: a little, 2: a whole lot
 
- // Verbose debug logging is surrounded by a level check to avoid the
 
- // performance issues with even calling the logging code regardless if it
 
- // is actually logged.  For performance reasons this should not be set to 2
 
- // for production use.
 
- // ex: if(sVL >= 2) forge.log.verbose(....)
 
- var sVL = 0;
 
- // track tasks for debugging
 
- var sTasks = {};
 
- var sNextTaskId = 0;
 
- // debug access
 
- forge.debug.set(cat, 'tasks', sTasks);
 
- // a map of task type to task queue
 
- var sTaskQueues = {};
 
- // debug access
 
- forge.debug.set(cat, 'queues', sTaskQueues);
 
- // name for unnamed tasks
 
- var sNoTaskName = '?';
 
- // maximum number of doNext() recursions before a context swap occurs
 
- // FIXME: might need to tweak this based on the browser
 
- var sMaxRecursions = 30;
 
- // time slice for doing tasks before a context swap occurs
 
- // FIXME: might need to tweak this based on the browser
 
- var sTimeSlice = 20;
 
- /**
 
-  * Task states.
 
-  *
 
-  * READY: ready to start processing
 
-  * RUNNING: task or a subtask is running
 
-  * BLOCKED: task is waiting to acquire N permits to continue
 
-  * SLEEPING: task is sleeping for a period of time
 
-  * DONE: task is done
 
-  * ERROR: task has an error
 
-  */
 
- var READY = 'ready';
 
- var RUNNING = 'running';
 
- var BLOCKED = 'blocked';
 
- var SLEEPING = 'sleeping';
 
- var DONE = 'done';
 
- var ERROR = 'error';
 
- /**
 
-  * Task actions.  Used to control state transitions.
 
-  *
 
-  * STOP: stop processing
 
-  * START: start processing tasks
 
-  * BLOCK: block task from continuing until 1 or more permits are released
 
-  * UNBLOCK: release one or more permits
 
-  * SLEEP: sleep for a period of time
 
-  * WAKEUP: wakeup early from SLEEPING state
 
-  * CANCEL: cancel further tasks
 
-  * FAIL: a failure occured
 
-  */
 
- var STOP = 'stop';
 
- var START = 'start';
 
- var BLOCK = 'block';
 
- var UNBLOCK = 'unblock';
 
- var SLEEP = 'sleep';
 
- var WAKEUP = 'wakeup';
 
- var CANCEL = 'cancel';
 
- var FAIL = 'fail';
 
- /**
 
-  * State transition table.
 
-  *
 
-  * nextState = sStateTable[currentState][action]
 
-  */
 
- var sStateTable = {};
 
- sStateTable[READY] = {};
 
- sStateTable[READY][STOP] = READY;
 
- sStateTable[READY][START] = RUNNING;
 
- sStateTable[READY][CANCEL] = DONE;
 
- sStateTable[READY][FAIL] = ERROR;
 
- sStateTable[RUNNING] = {};
 
- sStateTable[RUNNING][STOP] = READY;
 
- sStateTable[RUNNING][START] = RUNNING;
 
- sStateTable[RUNNING][BLOCK] = BLOCKED;
 
- sStateTable[RUNNING][UNBLOCK] = RUNNING;
 
- sStateTable[RUNNING][SLEEP] = SLEEPING;
 
- sStateTable[RUNNING][WAKEUP] = RUNNING;
 
- sStateTable[RUNNING][CANCEL] = DONE;
 
- sStateTable[RUNNING][FAIL] = ERROR;
 
- sStateTable[BLOCKED] = {};
 
- sStateTable[BLOCKED][STOP] = BLOCKED;
 
- sStateTable[BLOCKED][START] = BLOCKED;
 
- sStateTable[BLOCKED][BLOCK] = BLOCKED;
 
- sStateTable[BLOCKED][UNBLOCK] = BLOCKED;
 
- sStateTable[BLOCKED][SLEEP] = BLOCKED;
 
- sStateTable[BLOCKED][WAKEUP] = BLOCKED;
 
- sStateTable[BLOCKED][CANCEL] = DONE;
 
- sStateTable[BLOCKED][FAIL] = ERROR;
 
- sStateTable[SLEEPING] = {};
 
- sStateTable[SLEEPING][STOP] = SLEEPING;
 
- sStateTable[SLEEPING][START] = SLEEPING;
 
- sStateTable[SLEEPING][BLOCK] = SLEEPING;
 
- sStateTable[SLEEPING][UNBLOCK] = SLEEPING;
 
- sStateTable[SLEEPING][SLEEP] = SLEEPING;
 
- sStateTable[SLEEPING][WAKEUP] = SLEEPING;
 
- sStateTable[SLEEPING][CANCEL] = DONE;
 
- sStateTable[SLEEPING][FAIL] = ERROR;
 
- sStateTable[DONE] = {};
 
- sStateTable[DONE][STOP] = DONE;
 
- sStateTable[DONE][START] = DONE;
 
- sStateTable[DONE][BLOCK] = DONE;
 
- sStateTable[DONE][UNBLOCK] = DONE;
 
- sStateTable[DONE][SLEEP] = DONE;
 
- sStateTable[DONE][WAKEUP] = DONE;
 
- sStateTable[DONE][CANCEL] = DONE;
 
- sStateTable[DONE][FAIL] = ERROR;
 
- sStateTable[ERROR] = {};
 
- sStateTable[ERROR][STOP] = ERROR;
 
- sStateTable[ERROR][START] = ERROR;
 
- sStateTable[ERROR][BLOCK] = ERROR;
 
- sStateTable[ERROR][UNBLOCK] = ERROR;
 
- sStateTable[ERROR][SLEEP] = ERROR;
 
- sStateTable[ERROR][WAKEUP] = ERROR;
 
- sStateTable[ERROR][CANCEL] = ERROR;
 
- sStateTable[ERROR][FAIL] = ERROR;
 
- /**
 
-  * Creates a new task.
 
-  *
 
-  * @param options options for this task
 
-  *   run: the run function for the task (required)
 
-  *   name: the run function for the task (optional)
 
-  *   parent: parent of this task (optional)
 
-  *
 
-  * @return the empty task.
 
-  */
 
- var Task = function(options) {
 
-   // task id
 
-   this.id = -1;
 
-   // task name
 
-   this.name = options.name || sNoTaskName;
 
-   // task has no parent
 
-   this.parent = options.parent || null;
 
-   // save run function
 
-   this.run = options.run;
 
-   // create a queue of subtasks to run
 
-   this.subtasks = [];
 
-   // error flag
 
-   this.error = false;
 
-   // state of the task
 
-   this.state = READY;
 
-   // number of times the task has been blocked (also the number
 
-   // of permits needed to be released to continue running)
 
-   this.blocks = 0;
 
-   // timeout id when sleeping
 
-   this.timeoutId = null;
 
-   // no swap time yet
 
-   this.swapTime = null;
 
-   // no user data
 
-   this.userData = null;
 
-   // initialize task
 
-   // FIXME: deal with overflow
 
-   this.id = sNextTaskId++;
 
-   sTasks[this.id] = this;
 
-   if(sVL >= 1) {
 
-     forge.log.verbose(cat, '[%s][%s] init', this.id, this.name, this);
 
-   }
 
- };
 
- /**
 
-  * Logs debug information on this task and the system state.
 
-  */
 
- Task.prototype.debug = function(msg) {
 
-   msg = msg || '';
 
-   forge.log.debug(cat, msg,
 
-     '[%s][%s] task:', this.id, this.name, this,
 
-     'subtasks:', this.subtasks.length,
 
-     'queue:', sTaskQueues);
 
- };
 
- /**
 
-  * Adds a subtask to run after task.doNext() or task.fail() is called.
 
-  *
 
-  * @param name human readable name for this task (optional).
 
-  * @param subrun a function to run that takes the current task as
 
-  *          its first parameter.
 
-  *
 
-  * @return the current task (useful for chaining next() calls).
 
-  */
 
- Task.prototype.next = function(name, subrun) {
 
-   // juggle parameters if it looks like no name is given
 
-   if(typeof(name) === 'function') {
 
-     subrun = name;
 
-     // inherit parent's name
 
-     name = this.name;
 
-   }
 
-   // create subtask, set parent to this task, propagate callbacks
 
-   var subtask = new Task({
 
-     run: subrun,
 
-     name: name,
 
-     parent: this
 
-   });
 
-   // start subtasks running
 
-   subtask.state = RUNNING;
 
-   subtask.type = this.type;
 
-   subtask.successCallback = this.successCallback || null;
 
-   subtask.failureCallback = this.failureCallback || null;
 
-   // queue a new subtask
 
-   this.subtasks.push(subtask);
 
-   return this;
 
- };
 
- /**
 
-  * Adds subtasks to run in parallel after task.doNext() or task.fail()
 
-  * is called.
 
-  *
 
-  * @param name human readable name for this task (optional).
 
-  * @param subrun functions to run that take the current task as
 
-  *          their first parameter.
 
-  *
 
-  * @return the current task (useful for chaining next() calls).
 
-  */
 
- Task.prototype.parallel = function(name, subrun) {
 
-   // juggle parameters if it looks like no name is given
 
-   if(forge.util.isArray(name)) {
 
-     subrun = name;
 
-     // inherit parent's name
 
-     name = this.name;
 
-   }
 
-   // Wrap parallel tasks in a regular task so they are started at the
 
-   // proper time.
 
-   return this.next(name, function(task) {
 
-     // block waiting for subtasks
 
-     var ptask = task;
 
-     ptask.block(subrun.length);
 
-     // we pass the iterator from the loop below as a parameter
 
-     // to a function because it is otherwise included in the
 
-     // closure and changes as the loop changes -- causing i
 
-     // to always be set to its highest value
 
-     var startParallelTask = function(pname, pi) {
 
-       forge.task.start({
 
-         type: pname,
 
-         run: function(task) {
 
-            subrun[pi](task);
 
-         },
 
-         success: function(task) {
 
-            ptask.unblock();
 
-         },
 
-         failure: function(task) {
 
-            ptask.unblock();
 
-         }
 
-       });
 
-     };
 
-     for(var i = 0; i < subrun.length; i++) {
 
-       // Type must be unique so task starts in parallel:
 
-       //    name + private string + task id + sub-task index
 
-       // start tasks in parallel and unblock when the finish
 
-       var pname = name + '__parallel-' + task.id + '-' + i;
 
-       var pi = i;
 
-       startParallelTask(pname, pi);
 
-     }
 
-   });
 
- };
 
- /**
 
-  * Stops a running task.
 
-  */
 
- Task.prototype.stop = function() {
 
-   this.state = sStateTable[this.state][STOP];
 
- };
 
- /**
 
-  * Starts running a task.
 
-  */
 
- Task.prototype.start = function() {
 
-   this.error = false;
 
-   this.state = sStateTable[this.state][START];
 
-   // try to restart
 
-   if(this.state === RUNNING) {
 
-     this.start = new Date();
 
-     this.run(this);
 
-     runNext(this, 0);
 
-   }
 
- };
 
- /**
 
-  * Blocks a task until it one or more permits have been released. The
 
-  * task will not resume until the requested number of permits have
 
-  * been released with call(s) to unblock().
 
-  *
 
-  * @param n number of permits to wait for(default: 1).
 
-  */
 
- Task.prototype.block = function(n) {
 
-   n = typeof(n) === 'undefined' ? 1 : n;
 
-   this.blocks += n;
 
-   if(this.blocks > 0) {
 
-     this.state = sStateTable[this.state][BLOCK];
 
-   }
 
- };
 
- /**
 
-  * Releases a permit to unblock a task. If a task was blocked by
 
-  * requesting N permits via block(), then it will only continue
 
-  * running once enough permits have been released via unblock() calls.
 
-  *
 
-  * If multiple processes need to synchronize with a single task then
 
-  * use a condition variable (see forge.task.createCondition). It is
 
-  * an error to unblock a task more times than it has been blocked.
 
-  *
 
-  * @param n number of permits to release (default: 1).
 
-  *
 
-  * @return the current block count (task is unblocked when count is 0)
 
-  */
 
- Task.prototype.unblock = function(n) {
 
-   n = typeof(n) === 'undefined' ? 1 : n;
 
-   this.blocks -= n;
 
-   if(this.blocks === 0 && this.state !== DONE) {
 
-     this.state = RUNNING;
 
-     runNext(this, 0);
 
-   }
 
-   return this.blocks;
 
- };
 
- /**
 
-  * Sleep for a period of time before resuming tasks.
 
-  *
 
-  * @param n number of milliseconds to sleep (default: 0).
 
-  */
 
- Task.prototype.sleep = function(n) {
 
-   n = typeof(n) === 'undefined' ? 0 : n;
 
-   this.state = sStateTable[this.state][SLEEP];
 
-   var self = this;
 
-   this.timeoutId = setTimeout(function() {
 
-     self.timeoutId = null;
 
-     self.state = RUNNING;
 
-     runNext(self, 0);
 
-   }, n);
 
- };
 
- /**
 
-  * Waits on a condition variable until notified. The next task will
 
-  * not be scheduled until notification. A condition variable can be
 
-  * created with forge.task.createCondition().
 
-  *
 
-  * Once cond.notify() is called, the task will continue.
 
-  *
 
-  * @param cond the condition variable to wait on.
 
-  */
 
- Task.prototype.wait = function(cond) {
 
-   cond.wait(this);
 
- };
 
- /**
 
-  * If sleeping, wakeup and continue running tasks.
 
-  */
 
- Task.prototype.wakeup = function() {
 
-   if(this.state === SLEEPING) {
 
-     cancelTimeout(this.timeoutId);
 
-     this.timeoutId = null;
 
-     this.state = RUNNING;
 
-     runNext(this, 0);
 
-   }
 
- };
 
- /**
 
-  * Cancel all remaining subtasks of this task.
 
-  */
 
- Task.prototype.cancel = function() {
 
-   this.state = sStateTable[this.state][CANCEL];
 
-   // remove permits needed
 
-   this.permitsNeeded = 0;
 
-   // cancel timeouts
 
-   if(this.timeoutId !== null) {
 
-     cancelTimeout(this.timeoutId);
 
-     this.timeoutId = null;
 
-   }
 
-   // remove subtasks
 
-   this.subtasks = [];
 
- };
 
- /**
 
-  * Finishes this task with failure and sets error flag. The entire
 
-  * task will be aborted unless the next task that should execute
 
-  * is passed as a parameter. This allows levels of subtasks to be
 
-  * skipped. For instance, to abort only this tasks's subtasks, then
 
-  * call fail(task.parent). To abort this task's subtasks and its
 
-  * parent's subtasks, call fail(task.parent.parent). To abort
 
-  * all tasks and simply call the task callback, call fail() or
 
-  * fail(null).
 
-  *
 
-  * The task callback (success or failure) will always, eventually, be
 
-  * called.
 
-  *
 
-  * @param next the task to continue at, or null to abort entirely.
 
-  */
 
- Task.prototype.fail = function(next) {
 
-   // set error flag
 
-   this.error = true;
 
-   // finish task
 
-   finish(this, true);
 
-   if(next) {
 
-     // propagate task info
 
-     next.error = this.error;
 
-     next.swapTime = this.swapTime;
 
-     next.userData = this.userData;
 
-     // do next task as specified
 
-     runNext(next, 0);
 
-   } else {
 
-     if(this.parent !== null) {
 
-       // finish root task (ensures it is removed from task queue)
 
-       var parent = this.parent;
 
-       while(parent.parent !== null) {
 
-         // propagate task info
 
-         parent.error = this.error;
 
-         parent.swapTime = this.swapTime;
 
-         parent.userData = this.userData;
 
-         parent = parent.parent;
 
-       }
 
-       finish(parent, true);
 
-     }
 
-     // call failure callback if one exists
 
-     if(this.failureCallback) {
 
-       this.failureCallback(this);
 
-     }
 
-   }
 
- };
 
- /**
 
-  * Asynchronously start a task.
 
-  *
 
-  * @param task the task to start.
 
-  */
 
- var start = function(task) {
 
-   task.error = false;
 
-   task.state = sStateTable[task.state][START];
 
-   setTimeout(function() {
 
-     if(task.state === RUNNING) {
 
-       task.swapTime = +new Date();
 
-       task.run(task);
 
-       runNext(task, 0);
 
-     }
 
-   }, 0);
 
- };
 
- /**
 
-  * Run the next subtask or finish this task.
 
-  *
 
-  * @param task the task to process.
 
-  * @param recurse the recursion count.
 
-  */
 
- var runNext = function(task, recurse) {
 
-   // get time since last context swap (ms), if enough time has passed set
 
-   // swap to true to indicate that doNext was performed asynchronously
 
-   // also, if recurse is too high do asynchronously
 
-   var swap =
 
-     (recurse > sMaxRecursions) ||
 
-     (+new Date() - task.swapTime) > sTimeSlice;
 
-   var doNext = function(recurse) {
 
-     recurse++;
 
-     if(task.state === RUNNING) {
 
-       if(swap) {
 
-         // update swap time
 
-         task.swapTime = +new Date();
 
-       }
 
-       if(task.subtasks.length > 0) {
 
-         // run next subtask
 
-         var subtask = task.subtasks.shift();
 
-         subtask.error = task.error;
 
-         subtask.swapTime = task.swapTime;
 
-         subtask.userData = task.userData;
 
-         subtask.run(subtask);
 
-         if(!subtask.error) {
 
-            runNext(subtask, recurse);
 
-         }
 
-       } else {
 
-         finish(task);
 
-         if(!task.error) {
 
-           // chain back up and run parent
 
-           if(task.parent !== null) {
 
-             // propagate task info
 
-             task.parent.error = task.error;
 
-             task.parent.swapTime = task.swapTime;
 
-             task.parent.userData = task.userData;
 
-             // no subtasks left, call run next subtask on parent
 
-             runNext(task.parent, recurse);
 
-           }
 
-         }
 
-       }
 
-     }
 
-   };
 
-   if(swap) {
 
-     // we're swapping, so run asynchronously
 
-     setTimeout(doNext, 0);
 
-   } else {
 
-     // not swapping, so run synchronously
 
-     doNext(recurse);
 
-   }
 
- };
 
- /**
 
-  * Finishes a task and looks for the next task in the queue to start.
 
-  *
 
-  * @param task the task to finish.
 
-  * @param suppressCallbacks true to suppress callbacks.
 
-  */
 
- var finish = function(task, suppressCallbacks) {
 
-   // subtask is now done
 
-   task.state = DONE;
 
-   delete sTasks[task.id];
 
-   if(sVL >= 1) {
 
-     forge.log.verbose(cat, '[%s][%s] finish',
 
-       task.id, task.name, task);
 
-   }
 
-   // only do queue processing for root tasks
 
-   if(task.parent === null) {
 
-     // report error if queue is missing
 
-     if(!(task.type in sTaskQueues)) {
 
-       forge.log.error(cat,
 
-         '[%s][%s] task queue missing [%s]',
 
-         task.id, task.name, task.type);
 
-     } else if(sTaskQueues[task.type].length === 0) {
 
-       // report error if queue is empty
 
-       forge.log.error(cat,
 
-         '[%s][%s] task queue empty [%s]',
 
-         task.id, task.name, task.type);
 
-     } else if(sTaskQueues[task.type][0] !== task) {
 
-       // report error if this task isn't the first in the queue
 
-       forge.log.error(cat,
 
-         '[%s][%s] task not first in queue [%s]',
 
-         task.id, task.name, task.type);
 
-     } else {
 
-       // remove ourselves from the queue
 
-       sTaskQueues[task.type].shift();
 
-       // clean up queue if it is empty
 
-       if(sTaskQueues[task.type].length === 0) {
 
-         if(sVL >= 1) {
 
-           forge.log.verbose(cat, '[%s][%s] delete queue [%s]',
 
-             task.id, task.name, task.type);
 
-         }
 
-         /* Note: Only a task can delete a queue of its own type. This
 
-          is used as a way to synchronize tasks. If a queue for a certain
 
-          task type exists, then a task of that type is running.
 
-          */
 
-         delete sTaskQueues[task.type];
 
-       } else {
 
-         // dequeue the next task and start it
 
-         if(sVL >= 1) {
 
-           forge.log.verbose(cat,
 
-             '[%s][%s] queue start next [%s] remain:%s',
 
-             task.id, task.name, task.type,
 
-             sTaskQueues[task.type].length);
 
-         }
 
-         sTaskQueues[task.type][0].start();
 
-       }
 
-     }
 
-     if(!suppressCallbacks) {
 
-       // call final callback if one exists
 
-       if(task.error && task.failureCallback) {
 
-         task.failureCallback(task);
 
-       } else if(!task.error && task.successCallback) {
 
-         task.successCallback(task);
 
-       }
 
-     }
 
-   }
 
- };
 
- /* Tasks API */
 
- module.exports = forge.task = forge.task || {};
 
- /**
 
-  * Starts a new task that will run the passed function asynchronously.
 
-  *
 
-  * In order to finish the task, either task.doNext() or task.fail()
 
-  * *must* be called.
 
-  *
 
-  * The task must have a type (a string identifier) that can be used to
 
-  * synchronize it with other tasks of the same type. That type can also
 
-  * be used to cancel tasks that haven't started yet.
 
-  *
 
-  * To start a task, the following object must be provided as a parameter
 
-  * (each function takes a task object as its first parameter):
 
-  *
 
-  * {
 
-  *   type: the type of task.
 
-  *   run: the function to run to execute the task.
 
-  *   success: a callback to call when the task succeeds (optional).
 
-  *   failure: a callback to call when the task fails (optional).
 
-  * }
 
-  *
 
-  * @param options the object as described above.
 
-  */
 
- forge.task.start = function(options) {
 
-   // create a new task
 
-   var task = new Task({
 
-     run: options.run,
 
-     name: options.name || sNoTaskName
 
-   });
 
-   task.type = options.type;
 
-   task.successCallback = options.success || null;
 
-   task.failureCallback = options.failure || null;
 
-   // append the task onto the appropriate queue
 
-   if(!(task.type in sTaskQueues)) {
 
-     if(sVL >= 1) {
 
-       forge.log.verbose(cat, '[%s][%s] create queue [%s]',
 
-         task.id, task.name, task.type);
 
-     }
 
-     // create the queue with the new task
 
-     sTaskQueues[task.type] = [task];
 
-     start(task);
 
-   } else {
 
-     // push the task onto the queue, it will be run after a task
 
-     // with the same type completes
 
-     sTaskQueues[options.type].push(task);
 
-   }
 
- };
 
- /**
 
-  * Cancels all tasks of the given type that haven't started yet.
 
-  *
 
-  * @param type the type of task to cancel.
 
-  */
 
- forge.task.cancel = function(type) {
 
-   // find the task queue
 
-   if(type in sTaskQueues) {
 
-     // empty all but the current task from the queue
 
-     sTaskQueues[type] = [sTaskQueues[type][0]];
 
-   }
 
- };
 
- /**
 
-  * Creates a condition variable to synchronize tasks. To make a task wait
 
-  * on the condition variable, call task.wait(condition). To notify all
 
-  * tasks that are waiting, call condition.notify().
 
-  *
 
-  * @return the condition variable.
 
-  */
 
- forge.task.createCondition = function() {
 
-   var cond = {
 
-     // all tasks that are blocked
 
-     tasks: {}
 
-   };
 
-   /**
 
-    * Causes the given task to block until notify is called. If the task
 
-    * is already waiting on this condition then this is a no-op.
 
-    *
 
-    * @param task the task to cause to wait.
 
-    */
 
-   cond.wait = function(task) {
 
-     // only block once
 
-     if(!(task.id in cond.tasks)) {
 
-        task.block();
 
-        cond.tasks[task.id] = task;
 
-     }
 
-   };
 
-   /**
 
-    * Notifies all waiting tasks to wake up.
 
-    */
 
-   cond.notify = function() {
 
-     // since unblock() will run the next task from here, make sure to
 
-     // clear the condition's blocked task list before unblocking
 
-     var tmp = cond.tasks;
 
-     cond.tasks = {};
 
-     for(var id in tmp) {
 
-       tmp[id].unblock();
 
-     }
 
-   };
 
-   return cond;
 
- };
 
 
  |