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							- /**
 
-  * Cross-browser support for logging in a web application.
 
-  *
 
-  * @author David I. Lehn <dlehn@digitalbazaar.com>
 
-  *
 
-  * Copyright (c) 2008-2013 Digital Bazaar, Inc.
 
-  */
 
- var forge = require('./forge');
 
- require('./util');
 
- /* LOG API */
 
- module.exports = forge.log = forge.log || {};
 
- /**
 
-  * Application logging system.
 
-  *
 
-  * Each logger level available as it's own function of the form:
 
-  *   forge.log.level(category, args...)
 
-  * The category is an arbitrary string, and the args are the same as
 
-  * Firebug's console.log API. By default the call will be output as:
 
-  *   'LEVEL [category] <args[0]>, args[1], ...'
 
-  * This enables proper % formatting via the first argument.
 
-  * Each category is enabled by default but can be enabled or disabled with
 
-  * the setCategoryEnabled() function.
 
-  */
 
- // list of known levels
 
- forge.log.levels = [
 
-   'none', 'error', 'warning', 'info', 'debug', 'verbose', 'max'];
 
- // info on the levels indexed by name:
 
- //   index: level index
 
- //   name: uppercased display name
 
- var sLevelInfo = {};
 
- // list of loggers
 
- var sLoggers = [];
 
- /**
 
-  * Standard console logger. If no console support is enabled this will
 
-  * remain null. Check before using.
 
-  */
 
- var sConsoleLogger = null;
 
- // logger flags
 
- /**
 
-  * Lock the level at the current value. Used in cases where user config may
 
-  * set the level such that only critical messages are seen but more verbose
 
-  * messages are needed for debugging or other purposes.
 
-  */
 
- forge.log.LEVEL_LOCKED = (1 << 1);
 
- /**
 
-  * Always call log function. By default, the logging system will check the
 
-  * message level against logger.level before calling the log function. This
 
-  * flag allows the function to do its own check.
 
-  */
 
- forge.log.NO_LEVEL_CHECK = (1 << 2);
 
- /**
 
-  * Perform message interpolation with the passed arguments. "%" style
 
-  * fields in log messages will be replaced by arguments as needed. Some
 
-  * loggers, such as Firebug, may do this automatically. The original log
 
-  * message will be available as 'message' and the interpolated version will
 
-  * be available as 'fullMessage'.
 
-  */
 
- forge.log.INTERPOLATE = (1 << 3);
 
- // setup each log level
 
- for(var i = 0; i < forge.log.levels.length; ++i) {
 
-   var level = forge.log.levels[i];
 
-   sLevelInfo[level] = {
 
-     index: i,
 
-     name: level.toUpperCase()
 
-   };
 
- }
 
- /**
 
-  * Message logger. Will dispatch a message to registered loggers as needed.
 
-  *
 
-  * @param message message object
 
-  */
 
- forge.log.logMessage = function(message) {
 
-   var messageLevelIndex = sLevelInfo[message.level].index;
 
-   for(var i = 0; i < sLoggers.length; ++i) {
 
-     var logger = sLoggers[i];
 
-     if(logger.flags & forge.log.NO_LEVEL_CHECK) {
 
-       logger.f(message);
 
-     } else {
 
-       // get logger level
 
-       var loggerLevelIndex = sLevelInfo[logger.level].index;
 
-       // check level
 
-       if(messageLevelIndex <= loggerLevelIndex) {
 
-         // message critical enough, call logger
 
-         logger.f(logger, message);
 
-       }
 
-     }
 
-   }
 
- };
 
- /**
 
-  * Sets the 'standard' key on a message object to:
 
-  * "LEVEL [category] " + message
 
-  *
 
-  * @param message a message log object
 
-  */
 
- forge.log.prepareStandard = function(message) {
 
-   if(!('standard' in message)) {
 
-     message.standard =
 
-       sLevelInfo[message.level].name +
 
-       //' ' + +message.timestamp +
 
-       ' [' + message.category + '] ' +
 
-       message.message;
 
-   }
 
- };
 
- /**
 
-  * Sets the 'full' key on a message object to the original message
 
-  * interpolated via % formatting with the message arguments.
 
-  *
 
-  * @param message a message log object.
 
-  */
 
- forge.log.prepareFull = function(message) {
 
-   if(!('full' in message)) {
 
-     // copy args and insert message at the front
 
-     var args = [message.message];
 
-     args = args.concat([] || message['arguments']);
 
-     // format the message
 
-     message.full = forge.util.format.apply(this, args);
 
-   }
 
- };
 
- /**
 
-  * Applies both preparseStandard() and prepareFull() to a message object and
 
-  * store result in 'standardFull'.
 
-  *
 
-  * @param message a message log object.
 
-  */
 
- forge.log.prepareStandardFull = function(message) {
 
-   if(!('standardFull' in message)) {
 
-     // FIXME implement 'standardFull' logging
 
-     forge.log.prepareStandard(message);
 
-     message.standardFull = message.standard;
 
-   }
 
- };
 
- // create log level functions
 
- if(true) {
 
-   // levels for which we want functions
 
-   var levels = ['error', 'warning', 'info', 'debug', 'verbose'];
 
-   for(var i = 0; i < levels.length; ++i) {
 
-     // wrap in a function to ensure proper level var is passed
 
-     (function(level) {
 
-       // create function for this level
 
-       forge.log[level] = function(category, message/*, args...*/) {
 
-         // convert arguments to real array, remove category and message
 
-         var args = Array.prototype.slice.call(arguments).slice(2);
 
-         // create message object
 
-         // Note: interpolation and standard formatting is done lazily
 
-         var msg = {
 
-           timestamp: new Date(),
 
-           level: level,
 
-           category: category,
 
-           message: message,
 
-           'arguments': args
 
-           /*standard*/
 
-           /*full*/
 
-           /*fullMessage*/
 
-         };
 
-         // process this message
 
-         forge.log.logMessage(msg);
 
-       };
 
-     })(levels[i]);
 
-   }
 
- }
 
- /**
 
-  * Creates a new logger with specified custom logging function.
 
-  *
 
-  * The logging function has a signature of:
 
-  *   function(logger, message)
 
-  * logger: current logger
 
-  * message: object:
 
-  *   level: level id
 
-  *   category: category
 
-  *   message: string message
 
-  *   arguments: Array of extra arguments
 
-  *   fullMessage: interpolated message and arguments if INTERPOLATE flag set
 
-  *
 
-  * @param logFunction a logging function which takes a log message object
 
-  *          as a parameter.
 
-  *
 
-  * @return a logger object.
 
-  */
 
- forge.log.makeLogger = function(logFunction) {
 
-   var logger = {
 
-     flags: 0,
 
-     f: logFunction
 
-   };
 
-   forge.log.setLevel(logger, 'none');
 
-   return logger;
 
- };
 
- /**
 
-  * Sets the current log level on a logger.
 
-  *
 
-  * @param logger the target logger.
 
-  * @param level the new maximum log level as a string.
 
-  *
 
-  * @return true if set, false if not.
 
-  */
 
- forge.log.setLevel = function(logger, level) {
 
-   var rval = false;
 
-   if(logger && !(logger.flags & forge.log.LEVEL_LOCKED)) {
 
-     for(var i = 0; i < forge.log.levels.length; ++i) {
 
-       var aValidLevel = forge.log.levels[i];
 
-       if(level == aValidLevel) {
 
-         // set level
 
-         logger.level = level;
 
-         rval = true;
 
-         break;
 
-       }
 
-     }
 
-   }
 
-   return rval;
 
- };
 
- /**
 
-  * Locks the log level at its current value.
 
-  *
 
-  * @param logger the target logger.
 
-  * @param lock boolean lock value, default to true.
 
-  */
 
- forge.log.lock = function(logger, lock) {
 
-   if(typeof lock === 'undefined' || lock) {
 
-     logger.flags |= forge.log.LEVEL_LOCKED;
 
-   } else {
 
-     logger.flags &= ~forge.log.LEVEL_LOCKED;
 
-   }
 
- };
 
- /**
 
-  * Adds a logger.
 
-  *
 
-  * @param logger the logger object.
 
-  */
 
- forge.log.addLogger = function(logger) {
 
-   sLoggers.push(logger);
 
- };
 
- // setup the console logger if possible, else create fake console.log
 
- if(typeof(console) !== 'undefined' && 'log' in console) {
 
-   var logger;
 
-   if(console.error && console.warn && console.info && console.debug) {
 
-     // looks like Firebug-style logging is available
 
-     // level handlers map
 
-     var levelHandlers = {
 
-       error: console.error,
 
-       warning: console.warn,
 
-       info: console.info,
 
-       debug: console.debug,
 
-       verbose: console.debug
 
-     };
 
-     var f = function(logger, message) {
 
-       forge.log.prepareStandard(message);
 
-       var handler = levelHandlers[message.level];
 
-       // prepend standard message and concat args
 
-       var args = [message.standard];
 
-       args = args.concat(message['arguments'].slice());
 
-       // apply to low-level console function
 
-       handler.apply(console, args);
 
-     };
 
-     logger = forge.log.makeLogger(f);
 
-   } else {
 
-     // only appear to have basic console.log
 
-     var f = function(logger, message) {
 
-       forge.log.prepareStandardFull(message);
 
-       console.log(message.standardFull);
 
-     };
 
-     logger = forge.log.makeLogger(f);
 
-   }
 
-   forge.log.setLevel(logger, 'debug');
 
-   forge.log.addLogger(logger);
 
-   sConsoleLogger = logger;
 
- } else {
 
-   // define fake console.log to avoid potential script errors on
 
-   // browsers that do not have console logging
 
-   console = {
 
-     log: function() {}
 
-   };
 
- }
 
- /*
 
-  * Check for logging control query vars.
 
-  *
 
-  * console.level=<level-name>
 
-  * Set's the console log level by name.  Useful to override defaults and
 
-  * allow more verbose logging before a user config is loaded.
 
-  *
 
-  * console.lock=<true|false>
 
-  * Lock the console log level at whatever level it is set at.  This is run
 
-  * after console.level is processed.  Useful to force a level of verbosity
 
-  * that could otherwise be limited by a user config.
 
-  */
 
- if(sConsoleLogger !== null) {
 
-   var query = forge.util.getQueryVariables();
 
-   if('console.level' in query) {
 
-     // set with last value
 
-     forge.log.setLevel(
 
-       sConsoleLogger, query['console.level'].slice(-1)[0]);
 
-   }
 
-   if('console.lock' in query) {
 
-     // set with last value
 
-     var lock = query['console.lock'].slice(-1)[0];
 
-     if(lock == 'true') {
 
-       forge.log.lock(sConsoleLogger);
 
-     }
 
-   }
 
- }
 
- // provide public access to console logger
 
- forge.log.consoleLogger = sConsoleLogger;
 
 
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