| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189 | //     uuid.js////     Copyright (c) 2010-2012 Robert Kieffer//     MIT License - http://opensource.org/licenses/mit-license.php// Unique ID creation requires a high quality random # generator.  We feature// detect to determine the best RNG source, normalizing to a function that// returns 128-bits of randomness, since that's what's usually requiredvar _rng = require('./rng');// Buffer class to use,// we can't use `Buffer || Array` otherwise Buffer would be// shimmed by browserify and added to the browser buildvar BufferClass = require('./buffer');// Maps for number <-> hex string conversionvar _byteToHex = [];var _hexToByte = {};for (var i = 0; i < 256; i++) {  _byteToHex[i] = (i + 0x100).toString(16).substr(1);  _hexToByte[_byteToHex[i]] = i;}// **`parse()` - Parse a UUID into it's component bytes**function parse(s, buf, offset) {  var i = (buf && offset) || 0, ii = 0;  buf = buf || [];  s.toLowerCase().replace(/[0-9a-f]{2}/g, function(oct) {    if (ii < 16) { // Don't overflow!      buf[i + ii++] = _hexToByte[oct];    }  });  // Zero out remaining bytes if string was short  while (ii < 16) {    buf[i + ii++] = 0;  }  return buf;}// **`unparse()` - Convert UUID byte array (ala parse()) into a string**function unparse(buf, offset) {  var i = offset || 0, bth = _byteToHex;  return  bth[buf[i++]] + bth[buf[i++]] +          bth[buf[i++]] + bth[buf[i++]] + '-' +          bth[buf[i++]] + bth[buf[i++]] + '-' +          bth[buf[i++]] + bth[buf[i++]] + '-' +          bth[buf[i++]] + bth[buf[i++]] + '-' +          bth[buf[i++]] + bth[buf[i++]] +          bth[buf[i++]] + bth[buf[i++]] +          bth[buf[i++]] + bth[buf[i++]];}// **`v1()` - Generate time-based UUID**//// Inspired by https://github.com/LiosK/UUID.js// and http://docs.python.org/library/uuid.html// random #'s we need to init node and clockseqvar _seedBytes = _rng();// Per 4.5, create and 48-bit node id, (47 random bits + multicast bit = 1)var _nodeId = [  _seedBytes[0] | 0x01,  _seedBytes[1], _seedBytes[2], _seedBytes[3], _seedBytes[4], _seedBytes[5]];// Per 4.2.2, randomize (14 bit) clockseqvar _clockseq = (_seedBytes[6] << 8 | _seedBytes[7]) & 0x3fff;// Previous uuid creation timevar _lastMSecs = 0, _lastNSecs = 0;// See https://github.com/broofa/node-uuid for API detailsfunction v1(options, buf, offset) {  var i = buf && offset || 0;  var b = buf || [];  options = options || {};  var clockseq = options.clockseq !== undefined ? options.clockseq : _clockseq;  // UUID timestamps are 100 nano-second units since the Gregorian epoch,  // (1582-10-15 00:00).  JSNumbers aren't precise enough for this, so  // time is handled internally as 'msecs' (integer milliseconds) and 'nsecs'  // (100-nanoseconds offset from msecs) since unix epoch, 1970-01-01 00:00.  var msecs = options.msecs !== undefined ? options.msecs : new Date().getTime();  // Per 4.2.1.2, use count of uuid's generated during the current clock  // cycle to simulate higher resolution clock  var nsecs = options.nsecs !== undefined ? options.nsecs : _lastNSecs + 1;  // Time since last uuid creation (in msecs)  var dt = (msecs - _lastMSecs) + (nsecs - _lastNSecs)/10000;  // Per 4.2.1.2, Bump clockseq on clock regression  if (dt < 0 && options.clockseq === undefined) {    clockseq = clockseq + 1 & 0x3fff;  }  // Reset nsecs if clock regresses (new clockseq) or we've moved onto a new  // time interval  if ((dt < 0 || msecs > _lastMSecs) && options.nsecs === undefined) {    nsecs = 0;  }  // Per 4.2.1.2 Throw error if too many uuids are requested  if (nsecs >= 10000) {    throw new Error('uuid.v1(): Can\'t create more than 10M uuids/sec');  }  _lastMSecs = msecs;  _lastNSecs = nsecs;  _clockseq = clockseq;  // Per 4.1.4 - Convert from unix epoch to Gregorian epoch  msecs += 12219292800000;  // `time_low`  var tl = ((msecs & 0xfffffff) * 10000 + nsecs) % 0x100000000;  b[i++] = tl >>> 24 & 0xff;  b[i++] = tl >>> 16 & 0xff;  b[i++] = tl >>> 8 & 0xff;  b[i++] = tl & 0xff;  // `time_mid`  var tmh = (msecs / 0x100000000 * 10000) & 0xfffffff;  b[i++] = tmh >>> 8 & 0xff;  b[i++] = tmh & 0xff;  // `time_high_and_version`  b[i++] = tmh >>> 24 & 0xf | 0x10; // include version  b[i++] = tmh >>> 16 & 0xff;  // `clock_seq_hi_and_reserved` (Per 4.2.2 - include variant)  b[i++] = clockseq >>> 8 | 0x80;  // `clock_seq_low`  b[i++] = clockseq & 0xff;  // `node`  var node = options.node || _nodeId;  for (var n = 0; n < 6; n++) {    b[i + n] = node[n];  }  return buf ? buf : unparse(b);}// **`v4()` - Generate random UUID**// See https://github.com/broofa/node-uuid for API detailsfunction v4(options, buf, offset) {  // Deprecated - 'format' argument, as supported in v1.2  var i = buf && offset || 0;  if (typeof(options) == 'string') {    buf = options == 'binary' ? new BufferClass(16) : null;    options = null;  }  options = options || {};  var rnds = options.random || (options.rng || _rng)();  // Per 4.4, set bits for version and `clock_seq_hi_and_reserved`  rnds[6] = (rnds[6] & 0x0f) | 0x40;  rnds[8] = (rnds[8] & 0x3f) | 0x80;  // Copy bytes to buffer, if provided  if (buf) {    for (var ii = 0; ii < 16; ii++) {      buf[i + ii] = rnds[ii];    }  }  return buf || unparse(rnds);}// Export public APIvar uuid = v4;uuid.v1 = v1;uuid.v4 = v4;uuid.parse = parse;uuid.unparse = unparse;uuid.BufferClass = BufferClass;module.exports = uuid;
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