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							- 'use strict';
 
- var zlib_deflate = require('./zlib/deflate');
 
- var utils        = require('./utils/common');
 
- var strings      = require('./utils/strings');
 
- var msg          = require('./zlib/messages');
 
- var ZStream      = require('./zlib/zstream');
 
- var toString = Object.prototype.toString;
 
- /* Public constants ==========================================================*/
 
- /* ===========================================================================*/
 
- var Z_NO_FLUSH      = 0;
 
- var Z_FINISH        = 4;
 
- var Z_OK            = 0;
 
- var Z_STREAM_END    = 1;
 
- var Z_SYNC_FLUSH    = 2;
 
- var Z_DEFAULT_COMPRESSION = -1;
 
- var Z_DEFAULT_STRATEGY    = 0;
 
- var Z_DEFLATED  = 8;
 
- /* ===========================================================================*/
 
- /**
 
-  * class Deflate
 
-  *
 
-  * Generic JS-style wrapper for zlib calls. If you don't need
 
-  * streaming behaviour - use more simple functions: [[deflate]],
 
-  * [[deflateRaw]] and [[gzip]].
 
-  **/
 
- /* internal
 
-  * Deflate.chunks -> Array
 
-  *
 
-  * Chunks of output data, if [[Deflate#onData]] not overridden.
 
-  **/
 
- /**
 
-  * Deflate.result -> Uint8Array|Array
 
-  *
 
-  * Compressed result, generated by default [[Deflate#onData]]
 
-  * and [[Deflate#onEnd]] handlers. Filled after you push last chunk
 
-  * (call [[Deflate#push]] with `Z_FINISH` / `true` param)  or if you
 
-  * push a chunk with explicit flush (call [[Deflate#push]] with
 
-  * `Z_SYNC_FLUSH` param).
 
-  **/
 
- /**
 
-  * Deflate.err -> Number
 
-  *
 
-  * Error code after deflate finished. 0 (Z_OK) on success.
 
-  * You will not need it in real life, because deflate errors
 
-  * are possible only on wrong options or bad `onData` / `onEnd`
 
-  * custom handlers.
 
-  **/
 
- /**
 
-  * Deflate.msg -> String
 
-  *
 
-  * Error message, if [[Deflate.err]] != 0
 
-  **/
 
- /**
 
-  * new Deflate(options)
 
-  * - options (Object): zlib deflate options.
 
-  *
 
-  * Creates new deflator instance with specified params. Throws exception
 
-  * on bad params. Supported options:
 
-  *
 
-  * - `level`
 
-  * - `windowBits`
 
-  * - `memLevel`
 
-  * - `strategy`
 
-  * - `dictionary`
 
-  *
 
-  * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)
 
-  * for more information on these.
 
-  *
 
-  * Additional options, for internal needs:
 
-  *
 
-  * - `chunkSize` - size of generated data chunks (16K by default)
 
-  * - `raw` (Boolean) - do raw deflate
 
-  * - `gzip` (Boolean) - create gzip wrapper
 
-  * - `to` (String) - if equal to 'string', then result will be "binary string"
 
-  *    (each char code [0..255])
 
-  * - `header` (Object) - custom header for gzip
 
-  *   - `text` (Boolean) - true if compressed data believed to be text
 
-  *   - `time` (Number) - modification time, unix timestamp
 
-  *   - `os` (Number) - operation system code
 
-  *   - `extra` (Array) - array of bytes with extra data (max 65536)
 
-  *   - `name` (String) - file name (binary string)
 
-  *   - `comment` (String) - comment (binary string)
 
-  *   - `hcrc` (Boolean) - true if header crc should be added
 
-  *
 
-  * ##### Example:
 
-  *
 
-  * ```javascript
 
-  * var pako = require('pako')
 
-  *   , chunk1 = Uint8Array([1,2,3,4,5,6,7,8,9])
 
-  *   , chunk2 = Uint8Array([10,11,12,13,14,15,16,17,18,19]);
 
-  *
 
-  * var deflate = new pako.Deflate({ level: 3});
 
-  *
 
-  * deflate.push(chunk1, false);
 
-  * deflate.push(chunk2, true);  // true -> last chunk
 
-  *
 
-  * if (deflate.err) { throw new Error(deflate.err); }
 
-  *
 
-  * console.log(deflate.result);
 
-  * ```
 
-  **/
 
- function Deflate(options) {
 
-   if (!(this instanceof Deflate)) return new Deflate(options);
 
-   this.options = utils.assign({
 
-     level: Z_DEFAULT_COMPRESSION,
 
-     method: Z_DEFLATED,
 
-     chunkSize: 16384,
 
-     windowBits: 15,
 
-     memLevel: 8,
 
-     strategy: Z_DEFAULT_STRATEGY,
 
-     to: ''
 
-   }, options || {});
 
-   var opt = this.options;
 
-   if (opt.raw && (opt.windowBits > 0)) {
 
-     opt.windowBits = -opt.windowBits;
 
-   }
 
-   else if (opt.gzip && (opt.windowBits > 0) && (opt.windowBits < 16)) {
 
-     opt.windowBits += 16;
 
-   }
 
-   this.err    = 0;      // error code, if happens (0 = Z_OK)
 
-   this.msg    = '';     // error message
 
-   this.ended  = false;  // used to avoid multiple onEnd() calls
 
-   this.chunks = [];     // chunks of compressed data
 
-   this.strm = new ZStream();
 
-   this.strm.avail_out = 0;
 
-   var status = zlib_deflate.deflateInit2(
 
-     this.strm,
 
-     opt.level,
 
-     opt.method,
 
-     opt.windowBits,
 
-     opt.memLevel,
 
-     opt.strategy
 
-   );
 
-   if (status !== Z_OK) {
 
-     throw new Error(msg[status]);
 
-   }
 
-   if (opt.header) {
 
-     zlib_deflate.deflateSetHeader(this.strm, opt.header);
 
-   }
 
-   if (opt.dictionary) {
 
-     var dict;
 
-     // Convert data if needed
 
-     if (typeof opt.dictionary === 'string') {
 
-       // If we need to compress text, change encoding to utf8.
 
-       dict = strings.string2buf(opt.dictionary);
 
-     } else if (toString.call(opt.dictionary) === '[object ArrayBuffer]') {
 
-       dict = new Uint8Array(opt.dictionary);
 
-     } else {
 
-       dict = opt.dictionary;
 
-     }
 
-     status = zlib_deflate.deflateSetDictionary(this.strm, dict);
 
-     if (status !== Z_OK) {
 
-       throw new Error(msg[status]);
 
-     }
 
-     this._dict_set = true;
 
-   }
 
- }
 
- /**
 
-  * Deflate#push(data[, mode]) -> Boolean
 
-  * - data (Uint8Array|Array|ArrayBuffer|String): input data. Strings will be
 
-  *   converted to utf8 byte sequence.
 
-  * - mode (Number|Boolean): 0..6 for corresponding Z_NO_FLUSH..Z_TREE modes.
 
-  *   See constants. Skipped or `false` means Z_NO_FLUSH, `true` means Z_FINISH.
 
-  *
 
-  * Sends input data to deflate pipe, generating [[Deflate#onData]] calls with
 
-  * new compressed chunks. Returns `true` on success. The last data block must have
 
-  * mode Z_FINISH (or `true`). That will flush internal pending buffers and call
 
-  * [[Deflate#onEnd]]. For interim explicit flushes (without ending the stream) you
 
-  * can use mode Z_SYNC_FLUSH, keeping the compression context.
 
-  *
 
-  * On fail call [[Deflate#onEnd]] with error code and return false.
 
-  *
 
-  * We strongly recommend to use `Uint8Array` on input for best speed (output
 
-  * array format is detected automatically). Also, don't skip last param and always
 
-  * use the same type in your code (boolean or number). That will improve JS speed.
 
-  *
 
-  * For regular `Array`-s make sure all elements are [0..255].
 
-  *
 
-  * ##### Example
 
-  *
 
-  * ```javascript
 
-  * push(chunk, false); // push one of data chunks
 
-  * ...
 
-  * push(chunk, true);  // push last chunk
 
-  * ```
 
-  **/
 
- Deflate.prototype.push = function (data, mode) {
 
-   var strm = this.strm;
 
-   var chunkSize = this.options.chunkSize;
 
-   var status, _mode;
 
-   if (this.ended) { return false; }
 
-   _mode = (mode === ~~mode) ? mode : ((mode === true) ? Z_FINISH : Z_NO_FLUSH);
 
-   // Convert data if needed
 
-   if (typeof data === 'string') {
 
-     // If we need to compress text, change encoding to utf8.
 
-     strm.input = strings.string2buf(data);
 
-   } else if (toString.call(data) === '[object ArrayBuffer]') {
 
-     strm.input = new Uint8Array(data);
 
-   } else {
 
-     strm.input = data;
 
-   }
 
-   strm.next_in = 0;
 
-   strm.avail_in = strm.input.length;
 
-   do {
 
-     if (strm.avail_out === 0) {
 
-       strm.output = new utils.Buf8(chunkSize);
 
-       strm.next_out = 0;
 
-       strm.avail_out = chunkSize;
 
-     }
 
-     status = zlib_deflate.deflate(strm, _mode);    /* no bad return value */
 
-     if (status !== Z_STREAM_END && status !== Z_OK) {
 
-       this.onEnd(status);
 
-       this.ended = true;
 
-       return false;
 
-     }
 
-     if (strm.avail_out === 0 || (strm.avail_in === 0 && (_mode === Z_FINISH || _mode === Z_SYNC_FLUSH))) {
 
-       if (this.options.to === 'string') {
 
-         this.onData(strings.buf2binstring(utils.shrinkBuf(strm.output, strm.next_out)));
 
-       } else {
 
-         this.onData(utils.shrinkBuf(strm.output, strm.next_out));
 
-       }
 
-     }
 
-   } while ((strm.avail_in > 0 || strm.avail_out === 0) && status !== Z_STREAM_END);
 
-   // Finalize on the last chunk.
 
-   if (_mode === Z_FINISH) {
 
-     status = zlib_deflate.deflateEnd(this.strm);
 
-     this.onEnd(status);
 
-     this.ended = true;
 
-     return status === Z_OK;
 
-   }
 
-   // callback interim results if Z_SYNC_FLUSH.
 
-   if (_mode === Z_SYNC_FLUSH) {
 
-     this.onEnd(Z_OK);
 
-     strm.avail_out = 0;
 
-     return true;
 
-   }
 
-   return true;
 
- };
 
- /**
 
-  * Deflate#onData(chunk) -> Void
 
-  * - chunk (Uint8Array|Array|String): output data. Type of array depends
 
-  *   on js engine support. When string output requested, each chunk
 
-  *   will be string.
 
-  *
 
-  * By default, stores data blocks in `chunks[]` property and glue
 
-  * those in `onEnd`. Override this handler, if you need another behaviour.
 
-  **/
 
- Deflate.prototype.onData = function (chunk) {
 
-   this.chunks.push(chunk);
 
- };
 
- /**
 
-  * Deflate#onEnd(status) -> Void
 
-  * - status (Number): deflate status. 0 (Z_OK) on success,
 
-  *   other if not.
 
-  *
 
-  * Called once after you tell deflate that the input stream is
 
-  * complete (Z_FINISH) or should be flushed (Z_SYNC_FLUSH)
 
-  * or if an error happened. By default - join collected chunks,
 
-  * free memory and fill `results` / `err` properties.
 
-  **/
 
- Deflate.prototype.onEnd = function (status) {
 
-   // On success - join
 
-   if (status === Z_OK) {
 
-     if (this.options.to === 'string') {
 
-       this.result = this.chunks.join('');
 
-     } else {
 
-       this.result = utils.flattenChunks(this.chunks);
 
-     }
 
-   }
 
-   this.chunks = [];
 
-   this.err = status;
 
-   this.msg = this.strm.msg;
 
- };
 
- /**
 
-  * deflate(data[, options]) -> Uint8Array|Array|String
 
-  * - data (Uint8Array|Array|String): input data to compress.
 
-  * - options (Object): zlib deflate options.
 
-  *
 
-  * Compress `data` with deflate algorithm and `options`.
 
-  *
 
-  * Supported options are:
 
-  *
 
-  * - level
 
-  * - windowBits
 
-  * - memLevel
 
-  * - strategy
 
-  * - dictionary
 
-  *
 
-  * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)
 
-  * for more information on these.
 
-  *
 
-  * Sugar (options):
 
-  *
 
-  * - `raw` (Boolean) - say that we work with raw stream, if you don't wish to specify
 
-  *   negative windowBits implicitly.
 
-  * - `to` (String) - if equal to 'string', then result will be "binary string"
 
-  *    (each char code [0..255])
 
-  *
 
-  * ##### Example:
 
-  *
 
-  * ```javascript
 
-  * var pako = require('pako')
 
-  *   , data = Uint8Array([1,2,3,4,5,6,7,8,9]);
 
-  *
 
-  * console.log(pako.deflate(data));
 
-  * ```
 
-  **/
 
- function deflate(input, options) {
 
-   var deflator = new Deflate(options);
 
-   deflator.push(input, true);
 
-   // That will never happens, if you don't cheat with options :)
 
-   if (deflator.err) { throw deflator.msg || msg[deflator.err]; }
 
-   return deflator.result;
 
- }
 
- /**
 
-  * deflateRaw(data[, options]) -> Uint8Array|Array|String
 
-  * - data (Uint8Array|Array|String): input data to compress.
 
-  * - options (Object): zlib deflate options.
 
-  *
 
-  * The same as [[deflate]], but creates raw data, without wrapper
 
-  * (header and adler32 crc).
 
-  **/
 
- function deflateRaw(input, options) {
 
-   options = options || {};
 
-   options.raw = true;
 
-   return deflate(input, options);
 
- }
 
- /**
 
-  * gzip(data[, options]) -> Uint8Array|Array|String
 
-  * - data (Uint8Array|Array|String): input data to compress.
 
-  * - options (Object): zlib deflate options.
 
-  *
 
-  * The same as [[deflate]], but create gzip wrapper instead of
 
-  * deflate one.
 
-  **/
 
- function gzip(input, options) {
 
-   options = options || {};
 
-   options.gzip = true;
 
-   return deflate(input, options);
 
- }
 
- exports.Deflate = Deflate;
 
- exports.deflate = deflate;
 
- exports.deflateRaw = deflateRaw;
 
- exports.gzip = gzip;
 
 
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