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							- // Copyright Joyent, Inc. and other Node contributors.
 
- //
 
- // Permission is hereby granted, free of charge, to any person obtaining a
 
- // copy of this software and associated documentation files (the
 
- // "Software"), to deal in the Software without restriction, including
 
- // without limitation the rights to use, copy, modify, merge, publish,
 
- // distribute, sublicense, and/or sell copies of the Software, and to permit
 
- // persons to whom the Software is furnished to do so, subject to the
 
- // following conditions:
 
- //
 
- // The above copyright notice and this permission notice shall be included
 
- // in all copies or substantial portions of the Software.
 
- //
 
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 
- // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 
- // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
 
- // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
 
- // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 
- // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 
- // USE OR OTHER DEALINGS IN THE SOFTWARE.
 
- // A bit simpler than readable streams.
 
- // Implement an async ._write(chunk, cb), and it'll handle all
 
- // the drain event emission and buffering.
 
- module.exports = Writable;
 
- /*<replacement>*/
 
- var Buffer = require('buffer').Buffer;
 
- /*</replacement>*/
 
- Writable.WritableState = WritableState;
 
- /*<replacement>*/
 
- var util = require('core-util-is');
 
- util.inherits = require('inherits');
 
- /*</replacement>*/
 
- var Stream = require('stream');
 
- util.inherits(Writable, Stream);
 
- function WriteReq(chunk, encoding, cb) {
 
-   this.chunk = chunk;
 
-   this.encoding = encoding;
 
-   this.callback = cb;
 
- }
 
- function WritableState(options, stream) {
 
-   var Duplex = require('./_stream_duplex');
 
-   options = options || {};
 
-   // the point at which write() starts returning false
 
-   // Note: 0 is a valid value, means that we always return false if
 
-   // the entire buffer is not flushed immediately on write()
 
-   var hwm = options.highWaterMark;
 
-   var defaultHwm = options.objectMode ? 16 : 16 * 1024;
 
-   this.highWaterMark = (hwm || hwm === 0) ? hwm : defaultHwm;
 
-   // object stream flag to indicate whether or not this stream
 
-   // contains buffers or objects.
 
-   this.objectMode = !!options.objectMode;
 
-   if (stream instanceof Duplex)
 
-     this.objectMode = this.objectMode || !!options.writableObjectMode;
 
-   // cast to ints.
 
-   this.highWaterMark = ~~this.highWaterMark;
 
-   this.needDrain = false;
 
-   // at the start of calling end()
 
-   this.ending = false;
 
-   // when end() has been called, and returned
 
-   this.ended = false;
 
-   // when 'finish' is emitted
 
-   this.finished = false;
 
-   // should we decode strings into buffers before passing to _write?
 
-   // this is here so that some node-core streams can optimize string
 
-   // handling at a lower level.
 
-   var noDecode = options.decodeStrings === false;
 
-   this.decodeStrings = !noDecode;
 
-   // Crypto is kind of old and crusty.  Historically, its default string
 
-   // encoding is 'binary' so we have to make this configurable.
 
-   // Everything else in the universe uses 'utf8', though.
 
-   this.defaultEncoding = options.defaultEncoding || 'utf8';
 
-   // not an actual buffer we keep track of, but a measurement
 
-   // of how much we're waiting to get pushed to some underlying
 
-   // socket or file.
 
-   this.length = 0;
 
-   // a flag to see when we're in the middle of a write.
 
-   this.writing = false;
 
-   // when true all writes will be buffered until .uncork() call
 
-   this.corked = 0;
 
-   // a flag to be able to tell if the onwrite cb is called immediately,
 
-   // or on a later tick.  We set this to true at first, because any
 
-   // actions that shouldn't happen until "later" should generally also
 
-   // not happen before the first write call.
 
-   this.sync = true;
 
-   // a flag to know if we're processing previously buffered items, which
 
-   // may call the _write() callback in the same tick, so that we don't
 
-   // end up in an overlapped onwrite situation.
 
-   this.bufferProcessing = false;
 
-   // the callback that's passed to _write(chunk,cb)
 
-   this.onwrite = function(er) {
 
-     onwrite(stream, er);
 
-   };
 
-   // the callback that the user supplies to write(chunk,encoding,cb)
 
-   this.writecb = null;
 
-   // the amount that is being written when _write is called.
 
-   this.writelen = 0;
 
-   this.buffer = [];
 
-   // number of pending user-supplied write callbacks
 
-   // this must be 0 before 'finish' can be emitted
 
-   this.pendingcb = 0;
 
-   // emit prefinish if the only thing we're waiting for is _write cbs
 
-   // This is relevant for synchronous Transform streams
 
-   this.prefinished = false;
 
-   // True if the error was already emitted and should not be thrown again
 
-   this.errorEmitted = false;
 
- }
 
- function Writable(options) {
 
-   var Duplex = require('./_stream_duplex');
 
-   // Writable ctor is applied to Duplexes, though they're not
 
-   // instanceof Writable, they're instanceof Readable.
 
-   if (!(this instanceof Writable) && !(this instanceof Duplex))
 
-     return new Writable(options);
 
-   this._writableState = new WritableState(options, this);
 
-   // legacy.
 
-   this.writable = true;
 
-   Stream.call(this);
 
- }
 
- // Otherwise people can pipe Writable streams, which is just wrong.
 
- Writable.prototype.pipe = function() {
 
-   this.emit('error', new Error('Cannot pipe. Not readable.'));
 
- };
 
- function writeAfterEnd(stream, state, cb) {
 
-   var er = new Error('write after end');
 
-   // TODO: defer error events consistently everywhere, not just the cb
 
-   stream.emit('error', er);
 
-   process.nextTick(function() {
 
-     cb(er);
 
-   });
 
- }
 
- // If we get something that is not a buffer, string, null, or undefined,
 
- // and we're not in objectMode, then that's an error.
 
- // Otherwise stream chunks are all considered to be of length=1, and the
 
- // watermarks determine how many objects to keep in the buffer, rather than
 
- // how many bytes or characters.
 
- function validChunk(stream, state, chunk, cb) {
 
-   var valid = true;
 
-   if (!util.isBuffer(chunk) &&
 
-       !util.isString(chunk) &&
 
-       !util.isNullOrUndefined(chunk) &&
 
-       !state.objectMode) {
 
-     var er = new TypeError('Invalid non-string/buffer chunk');
 
-     stream.emit('error', er);
 
-     process.nextTick(function() {
 
-       cb(er);
 
-     });
 
-     valid = false;
 
-   }
 
-   return valid;
 
- }
 
- Writable.prototype.write = function(chunk, encoding, cb) {
 
-   var state = this._writableState;
 
-   var ret = false;
 
-   if (util.isFunction(encoding)) {
 
-     cb = encoding;
 
-     encoding = null;
 
-   }
 
-   if (util.isBuffer(chunk))
 
-     encoding = 'buffer';
 
-   else if (!encoding)
 
-     encoding = state.defaultEncoding;
 
-   if (!util.isFunction(cb))
 
-     cb = function() {};
 
-   if (state.ended)
 
-     writeAfterEnd(this, state, cb);
 
-   else if (validChunk(this, state, chunk, cb)) {
 
-     state.pendingcb++;
 
-     ret = writeOrBuffer(this, state, chunk, encoding, cb);
 
-   }
 
-   return ret;
 
- };
 
- Writable.prototype.cork = function() {
 
-   var state = this._writableState;
 
-   state.corked++;
 
- };
 
- Writable.prototype.uncork = function() {
 
-   var state = this._writableState;
 
-   if (state.corked) {
 
-     state.corked--;
 
-     if (!state.writing &&
 
-         !state.corked &&
 
-         !state.finished &&
 
-         !state.bufferProcessing &&
 
-         state.buffer.length)
 
-       clearBuffer(this, state);
 
-   }
 
- };
 
- function decodeChunk(state, chunk, encoding) {
 
-   if (!state.objectMode &&
 
-       state.decodeStrings !== false &&
 
-       util.isString(chunk)) {
 
-     chunk = new Buffer(chunk, encoding);
 
-   }
 
-   return chunk;
 
- }
 
- // if we're already writing something, then just put this
 
- // in the queue, and wait our turn.  Otherwise, call _write
 
- // If we return false, then we need a drain event, so set that flag.
 
- function writeOrBuffer(stream, state, chunk, encoding, cb) {
 
-   chunk = decodeChunk(state, chunk, encoding);
 
-   if (util.isBuffer(chunk))
 
-     encoding = 'buffer';
 
-   var len = state.objectMode ? 1 : chunk.length;
 
-   state.length += len;
 
-   var ret = state.length < state.highWaterMark;
 
-   // we must ensure that previous needDrain will not be reset to false.
 
-   if (!ret)
 
-     state.needDrain = true;
 
-   if (state.writing || state.corked)
 
-     state.buffer.push(new WriteReq(chunk, encoding, cb));
 
-   else
 
-     doWrite(stream, state, false, len, chunk, encoding, cb);
 
-   return ret;
 
- }
 
- function doWrite(stream, state, writev, len, chunk, encoding, cb) {
 
-   state.writelen = len;
 
-   state.writecb = cb;
 
-   state.writing = true;
 
-   state.sync = true;
 
-   if (writev)
 
-     stream._writev(chunk, state.onwrite);
 
-   else
 
-     stream._write(chunk, encoding, state.onwrite);
 
-   state.sync = false;
 
- }
 
- function onwriteError(stream, state, sync, er, cb) {
 
-   if (sync)
 
-     process.nextTick(function() {
 
-       state.pendingcb--;
 
-       cb(er);
 
-     });
 
-   else {
 
-     state.pendingcb--;
 
-     cb(er);
 
-   }
 
-   stream._writableState.errorEmitted = true;
 
-   stream.emit('error', er);
 
- }
 
- function onwriteStateUpdate(state) {
 
-   state.writing = false;
 
-   state.writecb = null;
 
-   state.length -= state.writelen;
 
-   state.writelen = 0;
 
- }
 
- function onwrite(stream, er) {
 
-   var state = stream._writableState;
 
-   var sync = state.sync;
 
-   var cb = state.writecb;
 
-   onwriteStateUpdate(state);
 
-   if (er)
 
-     onwriteError(stream, state, sync, er, cb);
 
-   else {
 
-     // Check if we're actually ready to finish, but don't emit yet
 
-     var finished = needFinish(stream, state);
 
-     if (!finished &&
 
-         !state.corked &&
 
-         !state.bufferProcessing &&
 
-         state.buffer.length) {
 
-       clearBuffer(stream, state);
 
-     }
 
-     if (sync) {
 
-       process.nextTick(function() {
 
-         afterWrite(stream, state, finished, cb);
 
-       });
 
-     } else {
 
-       afterWrite(stream, state, finished, cb);
 
-     }
 
-   }
 
- }
 
- function afterWrite(stream, state, finished, cb) {
 
-   if (!finished)
 
-     onwriteDrain(stream, state);
 
-   state.pendingcb--;
 
-   cb();
 
-   finishMaybe(stream, state);
 
- }
 
- // Must force callback to be called on nextTick, so that we don't
 
- // emit 'drain' before the write() consumer gets the 'false' return
 
- // value, and has a chance to attach a 'drain' listener.
 
- function onwriteDrain(stream, state) {
 
-   if (state.length === 0 && state.needDrain) {
 
-     state.needDrain = false;
 
-     stream.emit('drain');
 
-   }
 
- }
 
- // if there's something in the buffer waiting, then process it
 
- function clearBuffer(stream, state) {
 
-   state.bufferProcessing = true;
 
-   if (stream._writev && state.buffer.length > 1) {
 
-     // Fast case, write everything using _writev()
 
-     var cbs = [];
 
-     for (var c = 0; c < state.buffer.length; c++)
 
-       cbs.push(state.buffer[c].callback);
 
-     // count the one we are adding, as well.
 
-     // TODO(isaacs) clean this up
 
-     state.pendingcb++;
 
-     doWrite(stream, state, true, state.length, state.buffer, '', function(err) {
 
-       for (var i = 0; i < cbs.length; i++) {
 
-         state.pendingcb--;
 
-         cbs[i](err);
 
-       }
 
-     });
 
-     // Clear buffer
 
-     state.buffer = [];
 
-   } else {
 
-     // Slow case, write chunks one-by-one
 
-     for (var c = 0; c < state.buffer.length; c++) {
 
-       var entry = state.buffer[c];
 
-       var chunk = entry.chunk;
 
-       var encoding = entry.encoding;
 
-       var cb = entry.callback;
 
-       var len = state.objectMode ? 1 : chunk.length;
 
-       doWrite(stream, state, false, len, chunk, encoding, cb);
 
-       // if we didn't call the onwrite immediately, then
 
-       // it means that we need to wait until it does.
 
-       // also, that means that the chunk and cb are currently
 
-       // being processed, so move the buffer counter past them.
 
-       if (state.writing) {
 
-         c++;
 
-         break;
 
-       }
 
-     }
 
-     if (c < state.buffer.length)
 
-       state.buffer = state.buffer.slice(c);
 
-     else
 
-       state.buffer.length = 0;
 
-   }
 
-   state.bufferProcessing = false;
 
- }
 
- Writable.prototype._write = function(chunk, encoding, cb) {
 
-   cb(new Error('not implemented'));
 
- };
 
- Writable.prototype._writev = null;
 
- Writable.prototype.end = function(chunk, encoding, cb) {
 
-   var state = this._writableState;
 
-   if (util.isFunction(chunk)) {
 
-     cb = chunk;
 
-     chunk = null;
 
-     encoding = null;
 
-   } else if (util.isFunction(encoding)) {
 
-     cb = encoding;
 
-     encoding = null;
 
-   }
 
-   if (!util.isNullOrUndefined(chunk))
 
-     this.write(chunk, encoding);
 
-   // .end() fully uncorks
 
-   if (state.corked) {
 
-     state.corked = 1;
 
-     this.uncork();
 
-   }
 
-   // ignore unnecessary end() calls.
 
-   if (!state.ending && !state.finished)
 
-     endWritable(this, state, cb);
 
- };
 
- function needFinish(stream, state) {
 
-   return (state.ending &&
 
-           state.length === 0 &&
 
-           !state.finished &&
 
-           !state.writing);
 
- }
 
- function prefinish(stream, state) {
 
-   if (!state.prefinished) {
 
-     state.prefinished = true;
 
-     stream.emit('prefinish');
 
-   }
 
- }
 
- function finishMaybe(stream, state) {
 
-   var need = needFinish(stream, state);
 
-   if (need) {
 
-     if (state.pendingcb === 0) {
 
-       prefinish(stream, state);
 
-       state.finished = true;
 
-       stream.emit('finish');
 
-     } else
 
-       prefinish(stream, state);
 
-   }
 
-   return need;
 
- }
 
- function endWritable(stream, state, cb) {
 
-   state.ending = true;
 
-   finishMaybe(stream, state);
 
-   if (cb) {
 
-     if (state.finished)
 
-       process.nextTick(cb);
 
-     else
 
-       stream.once('finish', cb);
 
-   }
 
-   state.ended = true;
 
- }
 
 
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