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							- // Copyright Joyent, Inc. and other Node contributors.
 
- //
 
- // Permission is hereby granted, free of charge, to any person obtaining a
 
- // copy of this software and associated documentation files (the
 
- // "Software"), to deal in the Software without restriction, including
 
- // without limitation the rights to use, copy, modify, merge, publish,
 
- // distribute, sublicense, and/or sell copies of the Software, and to permit
 
- // persons to whom the Software is furnished to do so, subject to the
 
- // following conditions:
 
- //
 
- // The above copyright notice and this permission notice shall be included
 
- // in all copies or substantial portions of the Software.
 
- //
 
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 
- // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 
- // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
 
- // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
 
- // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 
- // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 
- // USE OR OTHER DEALINGS IN THE SOFTWARE.
 
- module.exports = Readable;
 
- /*<replacement>*/
 
- var isArray = require('isarray');
 
- /*</replacement>*/
 
- /*<replacement>*/
 
- var Buffer = require('buffer').Buffer;
 
- /*</replacement>*/
 
- Readable.ReadableState = ReadableState;
 
- var EE = require('events').EventEmitter;
 
- /*<replacement>*/
 
- if (!EE.listenerCount) EE.listenerCount = function(emitter, type) {
 
-   return emitter.listeners(type).length;
 
- };
 
- /*</replacement>*/
 
- var Stream = require('stream');
 
- /*<replacement>*/
 
- var util = require('core-util-is');
 
- util.inherits = require('inherits');
 
- /*</replacement>*/
 
- var StringDecoder;
 
- /*<replacement>*/
 
- var debug = require('util');
 
- if (debug && debug.debuglog) {
 
-   debug = debug.debuglog('stream');
 
- } else {
 
-   debug = function () {};
 
- }
 
- /*</replacement>*/
 
- util.inherits(Readable, Stream);
 
- function ReadableState(options, stream) {
 
-   var Duplex = require('./_stream_duplex');
 
-   options = options || {};
 
-   // the point at which it stops calling _read() to fill the buffer
 
-   // Note: 0 is a valid value, means "don't call _read preemptively ever"
 
-   var hwm = options.highWaterMark;
 
-   var defaultHwm = options.objectMode ? 16 : 16 * 1024;
 
-   this.highWaterMark = (hwm || hwm === 0) ? hwm : defaultHwm;
 
-   // cast to ints.
 
-   this.highWaterMark = ~~this.highWaterMark;
 
-   this.buffer = [];
 
-   this.length = 0;
 
-   this.pipes = null;
 
-   this.pipesCount = 0;
 
-   this.flowing = null;
 
-   this.ended = false;
 
-   this.endEmitted = false;
 
-   this.reading = false;
 
-   // a flag to be able to tell if the onwrite cb is called immediately,
 
-   // or on a later tick.  We set this to true at first, because any
 
-   // actions that shouldn't happen until "later" should generally also
 
-   // not happen before the first write call.
 
-   this.sync = true;
 
-   // whenever we return null, then we set a flag to say
 
-   // that we're awaiting a 'readable' event emission.
 
-   this.needReadable = false;
 
-   this.emittedReadable = false;
 
-   this.readableListening = false;
 
-   // object stream flag. Used to make read(n) ignore n and to
 
-   // make all the buffer merging and length checks go away
 
-   this.objectMode = !!options.objectMode;
 
-   if (stream instanceof Duplex)
 
-     this.objectMode = this.objectMode || !!options.readableObjectMode;
 
-   // Crypto is kind of old and crusty.  Historically, its default string
 
-   // encoding is 'binary' so we have to make this configurable.
 
-   // Everything else in the universe uses 'utf8', though.
 
-   this.defaultEncoding = options.defaultEncoding || 'utf8';
 
-   // when piping, we only care about 'readable' events that happen
 
-   // after read()ing all the bytes and not getting any pushback.
 
-   this.ranOut = false;
 
-   // the number of writers that are awaiting a drain event in .pipe()s
 
-   this.awaitDrain = 0;
 
-   // if true, a maybeReadMore has been scheduled
 
-   this.readingMore = false;
 
-   this.decoder = null;
 
-   this.encoding = null;
 
-   if (options.encoding) {
 
-     if (!StringDecoder)
 
-       StringDecoder = require('string_decoder/').StringDecoder;
 
-     this.decoder = new StringDecoder(options.encoding);
 
-     this.encoding = options.encoding;
 
-   }
 
- }
 
- function Readable(options) {
 
-   var Duplex = require('./_stream_duplex');
 
-   if (!(this instanceof Readable))
 
-     return new Readable(options);
 
-   this._readableState = new ReadableState(options, this);
 
-   // legacy
 
-   this.readable = true;
 
-   Stream.call(this);
 
- }
 
- // Manually shove something into the read() buffer.
 
- // This returns true if the highWaterMark has not been hit yet,
 
- // similar to how Writable.write() returns true if you should
 
- // write() some more.
 
- Readable.prototype.push = function(chunk, encoding) {
 
-   var state = this._readableState;
 
-   if (util.isString(chunk) && !state.objectMode) {
 
-     encoding = encoding || state.defaultEncoding;
 
-     if (encoding !== state.encoding) {
 
-       chunk = new Buffer(chunk, encoding);
 
-       encoding = '';
 
-     }
 
-   }
 
-   return readableAddChunk(this, state, chunk, encoding, false);
 
- };
 
- // Unshift should *always* be something directly out of read()
 
- Readable.prototype.unshift = function(chunk) {
 
-   var state = this._readableState;
 
-   return readableAddChunk(this, state, chunk, '', true);
 
- };
 
- function readableAddChunk(stream, state, chunk, encoding, addToFront) {
 
-   var er = chunkInvalid(state, chunk);
 
-   if (er) {
 
-     stream.emit('error', er);
 
-   } else if (util.isNullOrUndefined(chunk)) {
 
-     state.reading = false;
 
-     if (!state.ended)
 
-       onEofChunk(stream, state);
 
-   } else if (state.objectMode || chunk && chunk.length > 0) {
 
-     if (state.ended && !addToFront) {
 
-       var e = new Error('stream.push() after EOF');
 
-       stream.emit('error', e);
 
-     } else if (state.endEmitted && addToFront) {
 
-       var e = new Error('stream.unshift() after end event');
 
-       stream.emit('error', e);
 
-     } else {
 
-       if (state.decoder && !addToFront && !encoding)
 
-         chunk = state.decoder.write(chunk);
 
-       if (!addToFront)
 
-         state.reading = false;
 
-       // if we want the data now, just emit it.
 
-       if (state.flowing && state.length === 0 && !state.sync) {
 
-         stream.emit('data', chunk);
 
-         stream.read(0);
 
-       } else {
 
-         // update the buffer info.
 
-         state.length += state.objectMode ? 1 : chunk.length;
 
-         if (addToFront)
 
-           state.buffer.unshift(chunk);
 
-         else
 
-           state.buffer.push(chunk);
 
-         if (state.needReadable)
 
-           emitReadable(stream);
 
-       }
 
-       maybeReadMore(stream, state);
 
-     }
 
-   } else if (!addToFront) {
 
-     state.reading = false;
 
-   }
 
-   return needMoreData(state);
 
- }
 
- // if it's past the high water mark, we can push in some more.
 
- // Also, if we have no data yet, we can stand some
 
- // more bytes.  This is to work around cases where hwm=0,
 
- // such as the repl.  Also, if the push() triggered a
 
- // readable event, and the user called read(largeNumber) such that
 
- // needReadable was set, then we ought to push more, so that another
 
- // 'readable' event will be triggered.
 
- function needMoreData(state) {
 
-   return !state.ended &&
 
-          (state.needReadable ||
 
-           state.length < state.highWaterMark ||
 
-           state.length === 0);
 
- }
 
- // backwards compatibility.
 
- Readable.prototype.setEncoding = function(enc) {
 
-   if (!StringDecoder)
 
-     StringDecoder = require('string_decoder/').StringDecoder;
 
-   this._readableState.decoder = new StringDecoder(enc);
 
-   this._readableState.encoding = enc;
 
-   return this;
 
- };
 
- // Don't raise the hwm > 128MB
 
- var MAX_HWM = 0x800000;
 
- function roundUpToNextPowerOf2(n) {
 
-   if (n >= MAX_HWM) {
 
-     n = MAX_HWM;
 
-   } else {
 
-     // Get the next highest power of 2
 
-     n--;
 
-     for (var p = 1; p < 32; p <<= 1) n |= n >> p;
 
-     n++;
 
-   }
 
-   return n;
 
- }
 
- function howMuchToRead(n, state) {
 
-   if (state.length === 0 && state.ended)
 
-     return 0;
 
-   if (state.objectMode)
 
-     return n === 0 ? 0 : 1;
 
-   if (isNaN(n) || util.isNull(n)) {
 
-     // only flow one buffer at a time
 
-     if (state.flowing && state.buffer.length)
 
-       return state.buffer[0].length;
 
-     else
 
-       return state.length;
 
-   }
 
-   if (n <= 0)
 
-     return 0;
 
-   // If we're asking for more than the target buffer level,
 
-   // then raise the water mark.  Bump up to the next highest
 
-   // power of 2, to prevent increasing it excessively in tiny
 
-   // amounts.
 
-   if (n > state.highWaterMark)
 
-     state.highWaterMark = roundUpToNextPowerOf2(n);
 
-   // don't have that much.  return null, unless we've ended.
 
-   if (n > state.length) {
 
-     if (!state.ended) {
 
-       state.needReadable = true;
 
-       return 0;
 
-     } else
 
-       return state.length;
 
-   }
 
-   return n;
 
- }
 
- // you can override either this method, or the async _read(n) below.
 
- Readable.prototype.read = function(n) {
 
-   debug('read', n);
 
-   var state = this._readableState;
 
-   var nOrig = n;
 
-   if (!util.isNumber(n) || n > 0)
 
-     state.emittedReadable = false;
 
-   // if we're doing read(0) to trigger a readable event, but we
 
-   // already have a bunch of data in the buffer, then just trigger
 
-   // the 'readable' event and move on.
 
-   if (n === 0 &&
 
-       state.needReadable &&
 
-       (state.length >= state.highWaterMark || state.ended)) {
 
-     debug('read: emitReadable', state.length, state.ended);
 
-     if (state.length === 0 && state.ended)
 
-       endReadable(this);
 
-     else
 
-       emitReadable(this);
 
-     return null;
 
-   }
 
-   n = howMuchToRead(n, state);
 
-   // if we've ended, and we're now clear, then finish it up.
 
-   if (n === 0 && state.ended) {
 
-     if (state.length === 0)
 
-       endReadable(this);
 
-     return null;
 
-   }
 
-   // All the actual chunk generation logic needs to be
 
-   // *below* the call to _read.  The reason is that in certain
 
-   // synthetic stream cases, such as passthrough streams, _read
 
-   // may be a completely synchronous operation which may change
 
-   // the state of the read buffer, providing enough data when
 
-   // before there was *not* enough.
 
-   //
 
-   // So, the steps are:
 
-   // 1. Figure out what the state of things will be after we do
 
-   // a read from the buffer.
 
-   //
 
-   // 2. If that resulting state will trigger a _read, then call _read.
 
-   // Note that this may be asynchronous, or synchronous.  Yes, it is
 
-   // deeply ugly to write APIs this way, but that still doesn't mean
 
-   // that the Readable class should behave improperly, as streams are
 
-   // designed to be sync/async agnostic.
 
-   // Take note if the _read call is sync or async (ie, if the read call
 
-   // has returned yet), so that we know whether or not it's safe to emit
 
-   // 'readable' etc.
 
-   //
 
-   // 3. Actually pull the requested chunks out of the buffer and return.
 
-   // if we need a readable event, then we need to do some reading.
 
-   var doRead = state.needReadable;
 
-   debug('need readable', doRead);
 
-   // if we currently have less than the highWaterMark, then also read some
 
-   if (state.length === 0 || state.length - n < state.highWaterMark) {
 
-     doRead = true;
 
-     debug('length less than watermark', doRead);
 
-   }
 
-   // however, if we've ended, then there's no point, and if we're already
 
-   // reading, then it's unnecessary.
 
-   if (state.ended || state.reading) {
 
-     doRead = false;
 
-     debug('reading or ended', doRead);
 
-   }
 
-   if (doRead) {
 
-     debug('do read');
 
-     state.reading = true;
 
-     state.sync = true;
 
-     // if the length is currently zero, then we *need* a readable event.
 
-     if (state.length === 0)
 
-       state.needReadable = true;
 
-     // call internal read method
 
-     this._read(state.highWaterMark);
 
-     state.sync = false;
 
-   }
 
-   // If _read pushed data synchronously, then `reading` will be false,
 
-   // and we need to re-evaluate how much data we can return to the user.
 
-   if (doRead && !state.reading)
 
-     n = howMuchToRead(nOrig, state);
 
-   var ret;
 
-   if (n > 0)
 
-     ret = fromList(n, state);
 
-   else
 
-     ret = null;
 
-   if (util.isNull(ret)) {
 
-     state.needReadable = true;
 
-     n = 0;
 
-   }
 
-   state.length -= n;
 
-   // If we have nothing in the buffer, then we want to know
 
-   // as soon as we *do* get something into the buffer.
 
-   if (state.length === 0 && !state.ended)
 
-     state.needReadable = true;
 
-   // If we tried to read() past the EOF, then emit end on the next tick.
 
-   if (nOrig !== n && state.ended && state.length === 0)
 
-     endReadable(this);
 
-   if (!util.isNull(ret))
 
-     this.emit('data', ret);
 
-   return ret;
 
- };
 
- function chunkInvalid(state, chunk) {
 
-   var er = null;
 
-   if (!util.isBuffer(chunk) &&
 
-       !util.isString(chunk) &&
 
-       !util.isNullOrUndefined(chunk) &&
 
-       !state.objectMode) {
 
-     er = new TypeError('Invalid non-string/buffer chunk');
 
-   }
 
-   return er;
 
- }
 
- function onEofChunk(stream, state) {
 
-   if (state.decoder && !state.ended) {
 
-     var chunk = state.decoder.end();
 
-     if (chunk && chunk.length) {
 
-       state.buffer.push(chunk);
 
-       state.length += state.objectMode ? 1 : chunk.length;
 
-     }
 
-   }
 
-   state.ended = true;
 
-   // emit 'readable' now to make sure it gets picked up.
 
-   emitReadable(stream);
 
- }
 
- // Don't emit readable right away in sync mode, because this can trigger
 
- // another read() call => stack overflow.  This way, it might trigger
 
- // a nextTick recursion warning, but that's not so bad.
 
- function emitReadable(stream) {
 
-   var state = stream._readableState;
 
-   state.needReadable = false;
 
-   if (!state.emittedReadable) {
 
-     debug('emitReadable', state.flowing);
 
-     state.emittedReadable = true;
 
-     if (state.sync)
 
-       process.nextTick(function() {
 
-         emitReadable_(stream);
 
-       });
 
-     else
 
-       emitReadable_(stream);
 
-   }
 
- }
 
- function emitReadable_(stream) {
 
-   debug('emit readable');
 
-   stream.emit('readable');
 
-   flow(stream);
 
- }
 
- // at this point, the user has presumably seen the 'readable' event,
 
- // and called read() to consume some data.  that may have triggered
 
- // in turn another _read(n) call, in which case reading = true if
 
- // it's in progress.
 
- // However, if we're not ended, or reading, and the length < hwm,
 
- // then go ahead and try to read some more preemptively.
 
- function maybeReadMore(stream, state) {
 
-   if (!state.readingMore) {
 
-     state.readingMore = true;
 
-     process.nextTick(function() {
 
-       maybeReadMore_(stream, state);
 
-     });
 
-   }
 
- }
 
- function maybeReadMore_(stream, state) {
 
-   var len = state.length;
 
-   while (!state.reading && !state.flowing && !state.ended &&
 
-          state.length < state.highWaterMark) {
 
-     debug('maybeReadMore read 0');
 
-     stream.read(0);
 
-     if (len === state.length)
 
-       // didn't get any data, stop spinning.
 
-       break;
 
-     else
 
-       len = state.length;
 
-   }
 
-   state.readingMore = false;
 
- }
 
- // abstract method.  to be overridden in specific implementation classes.
 
- // call cb(er, data) where data is <= n in length.
 
- // for virtual (non-string, non-buffer) streams, "length" is somewhat
 
- // arbitrary, and perhaps not very meaningful.
 
- Readable.prototype._read = function(n) {
 
-   this.emit('error', new Error('not implemented'));
 
- };
 
- Readable.prototype.pipe = function(dest, pipeOpts) {
 
-   var src = this;
 
-   var state = this._readableState;
 
-   switch (state.pipesCount) {
 
-     case 0:
 
-       state.pipes = dest;
 
-       break;
 
-     case 1:
 
-       state.pipes = [state.pipes, dest];
 
-       break;
 
-     default:
 
-       state.pipes.push(dest);
 
-       break;
 
-   }
 
-   state.pipesCount += 1;
 
-   debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts);
 
-   var doEnd = (!pipeOpts || pipeOpts.end !== false) &&
 
-               dest !== process.stdout &&
 
-               dest !== process.stderr;
 
-   var endFn = doEnd ? onend : cleanup;
 
-   if (state.endEmitted)
 
-     process.nextTick(endFn);
 
-   else
 
-     src.once('end', endFn);
 
-   dest.on('unpipe', onunpipe);
 
-   function onunpipe(readable) {
 
-     debug('onunpipe');
 
-     if (readable === src) {
 
-       cleanup();
 
-     }
 
-   }
 
-   function onend() {
 
-     debug('onend');
 
-     dest.end();
 
-   }
 
-   // when the dest drains, it reduces the awaitDrain counter
 
-   // on the source.  This would be more elegant with a .once()
 
-   // handler in flow(), but adding and removing repeatedly is
 
-   // too slow.
 
-   var ondrain = pipeOnDrain(src);
 
-   dest.on('drain', ondrain);
 
-   function cleanup() {
 
-     debug('cleanup');
 
-     // cleanup event handlers once the pipe is broken
 
-     dest.removeListener('close', onclose);
 
-     dest.removeListener('finish', onfinish);
 
-     dest.removeListener('drain', ondrain);
 
-     dest.removeListener('error', onerror);
 
-     dest.removeListener('unpipe', onunpipe);
 
-     src.removeListener('end', onend);
 
-     src.removeListener('end', cleanup);
 
-     src.removeListener('data', ondata);
 
-     // if the reader is waiting for a drain event from this
 
-     // specific writer, then it would cause it to never start
 
-     // flowing again.
 
-     // So, if this is awaiting a drain, then we just call it now.
 
-     // If we don't know, then assume that we are waiting for one.
 
-     if (state.awaitDrain &&
 
-         (!dest._writableState || dest._writableState.needDrain))
 
-       ondrain();
 
-   }
 
-   src.on('data', ondata);
 
-   function ondata(chunk) {
 
-     debug('ondata');
 
-     var ret = dest.write(chunk);
 
-     if (false === ret) {
 
-       debug('false write response, pause',
 
-             src._readableState.awaitDrain);
 
-       src._readableState.awaitDrain++;
 
-       src.pause();
 
-     }
 
-   }
 
-   // if the dest has an error, then stop piping into it.
 
-   // however, don't suppress the throwing behavior for this.
 
-   function onerror(er) {
 
-     debug('onerror', er);
 
-     unpipe();
 
-     dest.removeListener('error', onerror);
 
-     if (EE.listenerCount(dest, 'error') === 0)
 
-       dest.emit('error', er);
 
-   }
 
-   // This is a brutally ugly hack to make sure that our error handler
 
-   // is attached before any userland ones.  NEVER DO THIS.
 
-   if (!dest._events || !dest._events.error)
 
-     dest.on('error', onerror);
 
-   else if (isArray(dest._events.error))
 
-     dest._events.error.unshift(onerror);
 
-   else
 
-     dest._events.error = [onerror, dest._events.error];
 
-   // Both close and finish should trigger unpipe, but only once.
 
-   function onclose() {
 
-     dest.removeListener('finish', onfinish);
 
-     unpipe();
 
-   }
 
-   dest.once('close', onclose);
 
-   function onfinish() {
 
-     debug('onfinish');
 
-     dest.removeListener('close', onclose);
 
-     unpipe();
 
-   }
 
-   dest.once('finish', onfinish);
 
-   function unpipe() {
 
-     debug('unpipe');
 
-     src.unpipe(dest);
 
-   }
 
-   // tell the dest that it's being piped to
 
-   dest.emit('pipe', src);
 
-   // start the flow if it hasn't been started already.
 
-   if (!state.flowing) {
 
-     debug('pipe resume');
 
-     src.resume();
 
-   }
 
-   return dest;
 
- };
 
- function pipeOnDrain(src) {
 
-   return function() {
 
-     var state = src._readableState;
 
-     debug('pipeOnDrain', state.awaitDrain);
 
-     if (state.awaitDrain)
 
-       state.awaitDrain--;
 
-     if (state.awaitDrain === 0 && EE.listenerCount(src, 'data')) {
 
-       state.flowing = true;
 
-       flow(src);
 
-     }
 
-   };
 
- }
 
- Readable.prototype.unpipe = function(dest) {
 
-   var state = this._readableState;
 
-   // if we're not piping anywhere, then do nothing.
 
-   if (state.pipesCount === 0)
 
-     return this;
 
-   // just one destination.  most common case.
 
-   if (state.pipesCount === 1) {
 
-     // passed in one, but it's not the right one.
 
-     if (dest && dest !== state.pipes)
 
-       return this;
 
-     if (!dest)
 
-       dest = state.pipes;
 
-     // got a match.
 
-     state.pipes = null;
 
-     state.pipesCount = 0;
 
-     state.flowing = false;
 
-     if (dest)
 
-       dest.emit('unpipe', this);
 
-     return this;
 
-   }
 
-   // slow case. multiple pipe destinations.
 
-   if (!dest) {
 
-     // remove all.
 
-     var dests = state.pipes;
 
-     var len = state.pipesCount;
 
-     state.pipes = null;
 
-     state.pipesCount = 0;
 
-     state.flowing = false;
 
-     for (var i = 0; i < len; i++)
 
-       dests[i].emit('unpipe', this);
 
-     return this;
 
-   }
 
-   // try to find the right one.
 
-   var i = indexOf(state.pipes, dest);
 
-   if (i === -1)
 
-     return this;
 
-   state.pipes.splice(i, 1);
 
-   state.pipesCount -= 1;
 
-   if (state.pipesCount === 1)
 
-     state.pipes = state.pipes[0];
 
-   dest.emit('unpipe', this);
 
-   return this;
 
- };
 
- // set up data events if they are asked for
 
- // Ensure readable listeners eventually get something
 
- Readable.prototype.on = function(ev, fn) {
 
-   var res = Stream.prototype.on.call(this, ev, fn);
 
-   // If listening to data, and it has not explicitly been paused,
 
-   // then call resume to start the flow of data on the next tick.
 
-   if (ev === 'data' && false !== this._readableState.flowing) {
 
-     this.resume();
 
-   }
 
-   if (ev === 'readable' && this.readable) {
 
-     var state = this._readableState;
 
-     if (!state.readableListening) {
 
-       state.readableListening = true;
 
-       state.emittedReadable = false;
 
-       state.needReadable = true;
 
-       if (!state.reading) {
 
-         var self = this;
 
-         process.nextTick(function() {
 
-           debug('readable nexttick read 0');
 
-           self.read(0);
 
-         });
 
-       } else if (state.length) {
 
-         emitReadable(this, state);
 
-       }
 
-     }
 
-   }
 
-   return res;
 
- };
 
- Readable.prototype.addListener = Readable.prototype.on;
 
- // pause() and resume() are remnants of the legacy readable stream API
 
- // If the user uses them, then switch into old mode.
 
- Readable.prototype.resume = function() {
 
-   var state = this._readableState;
 
-   if (!state.flowing) {
 
-     debug('resume');
 
-     state.flowing = true;
 
-     if (!state.reading) {
 
-       debug('resume read 0');
 
-       this.read(0);
 
-     }
 
-     resume(this, state);
 
-   }
 
-   return this;
 
- };
 
- function resume(stream, state) {
 
-   if (!state.resumeScheduled) {
 
-     state.resumeScheduled = true;
 
-     process.nextTick(function() {
 
-       resume_(stream, state);
 
-     });
 
-   }
 
- }
 
- function resume_(stream, state) {
 
-   state.resumeScheduled = false;
 
-   stream.emit('resume');
 
-   flow(stream);
 
-   if (state.flowing && !state.reading)
 
-     stream.read(0);
 
- }
 
- Readable.prototype.pause = function() {
 
-   debug('call pause flowing=%j', this._readableState.flowing);
 
-   if (false !== this._readableState.flowing) {
 
-     debug('pause');
 
-     this._readableState.flowing = false;
 
-     this.emit('pause');
 
-   }
 
-   return this;
 
- };
 
- function flow(stream) {
 
-   var state = stream._readableState;
 
-   debug('flow', state.flowing);
 
-   if (state.flowing) {
 
-     do {
 
-       var chunk = stream.read();
 
-     } while (null !== chunk && state.flowing);
 
-   }
 
- }
 
- // wrap an old-style stream as the async data source.
 
- // This is *not* part of the readable stream interface.
 
- // It is an ugly unfortunate mess of history.
 
- Readable.prototype.wrap = function(stream) {
 
-   var state = this._readableState;
 
-   var paused = false;
 
-   var self = this;
 
-   stream.on('end', function() {
 
-     debug('wrapped end');
 
-     if (state.decoder && !state.ended) {
 
-       var chunk = state.decoder.end();
 
-       if (chunk && chunk.length)
 
-         self.push(chunk);
 
-     }
 
-     self.push(null);
 
-   });
 
-   stream.on('data', function(chunk) {
 
-     debug('wrapped data');
 
-     if (state.decoder)
 
-       chunk = state.decoder.write(chunk);
 
-     if (!chunk || !state.objectMode && !chunk.length)
 
-       return;
 
-     var ret = self.push(chunk);
 
-     if (!ret) {
 
-       paused = true;
 
-       stream.pause();
 
-     }
 
-   });
 
-   // proxy all the other methods.
 
-   // important when wrapping filters and duplexes.
 
-   for (var i in stream) {
 
-     if (util.isFunction(stream[i]) && util.isUndefined(this[i])) {
 
-       this[i] = function(method) { return function() {
 
-         return stream[method].apply(stream, arguments);
 
-       }}(i);
 
-     }
 
-   }
 
-   // proxy certain important events.
 
-   var events = ['error', 'close', 'destroy', 'pause', 'resume'];
 
-   forEach(events, function(ev) {
 
-     stream.on(ev, self.emit.bind(self, ev));
 
-   });
 
-   // when we try to consume some more bytes, simply unpause the
 
-   // underlying stream.
 
-   self._read = function(n) {
 
-     debug('wrapped _read', n);
 
-     if (paused) {
 
-       paused = false;
 
-       stream.resume();
 
-     }
 
-   };
 
-   return self;
 
- };
 
- // exposed for testing purposes only.
 
- Readable._fromList = fromList;
 
- // Pluck off n bytes from an array of buffers.
 
- // Length is the combined lengths of all the buffers in the list.
 
- function fromList(n, state) {
 
-   var list = state.buffer;
 
-   var length = state.length;
 
-   var stringMode = !!state.decoder;
 
-   var objectMode = !!state.objectMode;
 
-   var ret;
 
-   // nothing in the list, definitely empty.
 
-   if (list.length === 0)
 
-     return null;
 
-   if (length === 0)
 
-     ret = null;
 
-   else if (objectMode)
 
-     ret = list.shift();
 
-   else if (!n || n >= length) {
 
-     // read it all, truncate the array.
 
-     if (stringMode)
 
-       ret = list.join('');
 
-     else
 
-       ret = Buffer.concat(list, length);
 
-     list.length = 0;
 
-   } else {
 
-     // read just some of it.
 
-     if (n < list[0].length) {
 
-       // just take a part of the first list item.
 
-       // slice is the same for buffers and strings.
 
-       var buf = list[0];
 
-       ret = buf.slice(0, n);
 
-       list[0] = buf.slice(n);
 
-     } else if (n === list[0].length) {
 
-       // first list is a perfect match
 
-       ret = list.shift();
 
-     } else {
 
-       // complex case.
 
-       // we have enough to cover it, but it spans past the first buffer.
 
-       if (stringMode)
 
-         ret = '';
 
-       else
 
-         ret = new Buffer(n);
 
-       var c = 0;
 
-       for (var i = 0, l = list.length; i < l && c < n; i++) {
 
-         var buf = list[0];
 
-         var cpy = Math.min(n - c, buf.length);
 
-         if (stringMode)
 
-           ret += buf.slice(0, cpy);
 
-         else
 
-           buf.copy(ret, c, 0, cpy);
 
-         if (cpy < buf.length)
 
-           list[0] = buf.slice(cpy);
 
-         else
 
-           list.shift();
 
-         c += cpy;
 
-       }
 
-     }
 
-   }
 
-   return ret;
 
- }
 
- function endReadable(stream) {
 
-   var state = stream._readableState;
 
-   // If we get here before consuming all the bytes, then that is a
 
-   // bug in node.  Should never happen.
 
-   if (state.length > 0)
 
-     throw new Error('endReadable called on non-empty stream');
 
-   if (!state.endEmitted) {
 
-     state.ended = true;
 
-     process.nextTick(function() {
 
-       // Check that we didn't get one last unshift.
 
-       if (!state.endEmitted && state.length === 0) {
 
-         state.endEmitted = true;
 
-         stream.readable = false;
 
-         stream.emit('end');
 
-       }
 
-     });
 
-   }
 
- }
 
- function forEach (xs, f) {
 
-   for (var i = 0, l = xs.length; i < l; i++) {
 
-     f(xs[i], i);
 
-   }
 
- }
 
- function indexOf (xs, x) {
 
-   for (var i = 0, l = xs.length; i < l; i++) {
 
-     if (xs[i] === x) return i;
 
-   }
 
-   return -1;
 
- }
 
 
  |