| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317 | /** * Cross-browser support for logging in a web application. * * @author David I. Lehn <dlehn@digitalbazaar.com> * * Copyright (c) 2008-2013 Digital Bazaar, Inc. */var forge = require('./forge');require('./util');/* LOG API */module.exports = forge.log = forge.log || {};/** * Application logging system. * * Each logger level available as it's own function of the form: *   forge.log.level(category, args...) * The category is an arbitrary string, and the args are the same as * Firebug's console.log API. By default the call will be output as: *   'LEVEL [category] <args[0]>, args[1], ...' * This enables proper % formatting via the first argument. * Each category is enabled by default but can be enabled or disabled with * the setCategoryEnabled() function. */// list of known levelsforge.log.levels = [  'none', 'error', 'warning', 'info', 'debug', 'verbose', 'max'];// info on the levels indexed by name://   index: level index//   name: uppercased display namevar sLevelInfo = {};// list of loggersvar sLoggers = [];/** * Standard console logger. If no console support is enabled this will * remain null. Check before using. */var sConsoleLogger = null;// logger flags/** * Lock the level at the current value. Used in cases where user config may * set the level such that only critical messages are seen but more verbose * messages are needed for debugging or other purposes. */forge.log.LEVEL_LOCKED = (1 << 1);/** * Always call log function. By default, the logging system will check the * message level against logger.level before calling the log function. This * flag allows the function to do its own check. */forge.log.NO_LEVEL_CHECK = (1 << 2);/** * Perform message interpolation with the passed arguments. "%" style * fields in log messages will be replaced by arguments as needed. Some * loggers, such as Firebug, may do this automatically. The original log * message will be available as 'message' and the interpolated version will * be available as 'fullMessage'. */forge.log.INTERPOLATE = (1 << 3);// setup each log levelfor(var i = 0; i < forge.log.levels.length; ++i) {  var level = forge.log.levels[i];  sLevelInfo[level] = {    index: i,    name: level.toUpperCase()  };}/** * Message logger. Will dispatch a message to registered loggers as needed. * * @param message message object */forge.log.logMessage = function(message) {  var messageLevelIndex = sLevelInfo[message.level].index;  for(var i = 0; i < sLoggers.length; ++i) {    var logger = sLoggers[i];    if(logger.flags & forge.log.NO_LEVEL_CHECK) {      logger.f(message);    } else {      // get logger level      var loggerLevelIndex = sLevelInfo[logger.level].index;      // check level      if(messageLevelIndex <= loggerLevelIndex) {        // message critical enough, call logger        logger.f(logger, message);      }    }  }};/** * Sets the 'standard' key on a message object to: * "LEVEL [category] " + message * * @param message a message log object */forge.log.prepareStandard = function(message) {  if(!('standard' in message)) {    message.standard =      sLevelInfo[message.level].name +      //' ' + +message.timestamp +      ' [' + message.category + '] ' +      message.message;  }};/** * Sets the 'full' key on a message object to the original message * interpolated via % formatting with the message arguments. * * @param message a message log object. */forge.log.prepareFull = function(message) {  if(!('full' in message)) {    // copy args and insert message at the front    var args = [message.message];    args = args.concat([] || message['arguments']);    // format the message    message.full = forge.util.format.apply(this, args);  }};/** * Applies both preparseStandard() and prepareFull() to a message object and * store result in 'standardFull'. * * @param message a message log object. */forge.log.prepareStandardFull = function(message) {  if(!('standardFull' in message)) {    // FIXME implement 'standardFull' logging    forge.log.prepareStandard(message);    message.standardFull = message.standard;  }};// create log level functionsif(true) {  // levels for which we want functions  var levels = ['error', 'warning', 'info', 'debug', 'verbose'];  for(var i = 0; i < levels.length; ++i) {    // wrap in a function to ensure proper level var is passed    (function(level) {      // create function for this level      forge.log[level] = function(category, message/*, args...*/) {        // convert arguments to real array, remove category and message        var args = Array.prototype.slice.call(arguments).slice(2);        // create message object        // Note: interpolation and standard formatting is done lazily        var msg = {          timestamp: new Date(),          level: level,          category: category,          message: message,          'arguments': args          /*standard*/          /*full*/          /*fullMessage*/        };        // process this message        forge.log.logMessage(msg);      };    })(levels[i]);  }}/** * Creates a new logger with specified custom logging function. * * The logging function has a signature of: *   function(logger, message) * logger: current logger * message: object: *   level: level id *   category: category *   message: string message *   arguments: Array of extra arguments *   fullMessage: interpolated message and arguments if INTERPOLATE flag set * * @param logFunction a logging function which takes a log message object *          as a parameter. * * @return a logger object. */forge.log.makeLogger = function(logFunction) {  var logger = {    flags: 0,    f: logFunction  };  forge.log.setLevel(logger, 'none');  return logger;};/** * Sets the current log level on a logger. * * @param logger the target logger. * @param level the new maximum log level as a string. * * @return true if set, false if not. */forge.log.setLevel = function(logger, level) {  var rval = false;  if(logger && !(logger.flags & forge.log.LEVEL_LOCKED)) {    for(var i = 0; i < forge.log.levels.length; ++i) {      var aValidLevel = forge.log.levels[i];      if(level == aValidLevel) {        // set level        logger.level = level;        rval = true;        break;      }    }  }  return rval;};/** * Locks the log level at its current value. * * @param logger the target logger. * @param lock boolean lock value, default to true. */forge.log.lock = function(logger, lock) {  if(typeof lock === 'undefined' || lock) {    logger.flags |= forge.log.LEVEL_LOCKED;  } else {    logger.flags &= ~forge.log.LEVEL_LOCKED;  }};/** * Adds a logger. * * @param logger the logger object. */forge.log.addLogger = function(logger) {  sLoggers.push(logger);};// setup the console logger if possible, else create fake console.logif(typeof(console) !== 'undefined' && 'log' in console) {  var logger;  if(console.error && console.warn && console.info && console.debug) {    // looks like Firebug-style logging is available    // level handlers map    var levelHandlers = {      error: console.error,      warning: console.warn,      info: console.info,      debug: console.debug,      verbose: console.debug    };    var f = function(logger, message) {      forge.log.prepareStandard(message);      var handler = levelHandlers[message.level];      // prepend standard message and concat args      var args = [message.standard];      args = args.concat(message['arguments'].slice());      // apply to low-level console function      handler.apply(console, args);    };    logger = forge.log.makeLogger(f);  } else {    // only appear to have basic console.log    var f = function(logger, message) {      forge.log.prepareStandardFull(message);      console.log(message.standardFull);    };    logger = forge.log.makeLogger(f);  }  forge.log.setLevel(logger, 'debug');  forge.log.addLogger(logger);  sConsoleLogger = logger;} else {  // define fake console.log to avoid potential script errors on  // browsers that do not have console logging  console = {    log: function() {}  };}/* * Check for logging control query vars. * * console.level=<level-name> * Set's the console log level by name.  Useful to override defaults and * allow more verbose logging before a user config is loaded. * * console.lock=<true|false> * Lock the console log level at whatever level it is set at.  This is run * after console.level is processed.  Useful to force a level of verbosity * that could otherwise be limited by a user config. */if(sConsoleLogger !== null) {  var query = forge.util.getQueryVariables();  if('console.level' in query) {    // set with last value    forge.log.setLevel(      sConsoleLogger, query['console.level'].slice(-1)[0]);  }  if('console.lock' in query) {    // set with last value    var lock = query['console.lock'].slice(-1)[0];    if(lock == 'true') {      forge.log.lock(sConsoleLogger);    }  }}// provide public access to console loggerforge.log.consoleLogger = sConsoleLogger;
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